XCOM 2
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Skulljack Mind-Controlled Enemies
   
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2016 年 4 月 5 日 下午 9:57
2016 年 4 月 22 日 下午 9:22
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Skulljack Mind-Controlled Enemies

描述
I thought it made sense to have the option. Works on tactical saves and safe to disable at any time.

UPDATE:
Added configurable bonus chance to hit on mind controlled targets. By default this bonus is zero but it can be configured in SteamApps/workshop/content/268500/660186285/Config/XComSkulljackMC.ini

Overrides:
X2Condition_StasisLanceTarget
X2AbilityToHitCalc_StasisLance (optionally)
19 条留言
Hotl3looded 2020 年 9 月 16 日 下午 7:04 
Hey guys I have uploaded a WOTC version with the same name that works! Enjoy!
Shavy 2019 年 11 月 11 日 下午 2:29 
I got clickbaited.
Paroni 2018 年 12 月 10 日 上午 10:03 
Yup. Crashes mine too.
Stormchaser 2017 年 12 月 3 日 上午 5:37 
It does not. For me it causes crashes when you select the skulljack.
Very_Truck_Man 2017 年 9 月 21 日 上午 12:25 
Does this work for WotC?
thegrimsqueaker72  [作者] 2016 年 4 月 6 日 上午 11:27 
@Katoffel: Yes but I would have to edit the template by replacing X2Condition_StasisLanceTarget anyway (it's one line in the middle of CallMeetsConditionWithSource) so semantically it would be the same.
-bg- 2016 年 4 月 6 日 上午 11:26 
the overwrite is ok, because such condition is not used by anything else and is fairly simple.
Katoffel 2016 年 4 月 6 日 上午 9:04 
and btw : you dont need the override to make this work... you just can edit the template (via UIListener btw; I wrote this as a part of a not yet realised Psi overhaul im currently working on^^)
Katoffel 2016 年 4 月 6 日 上午 9:01 
you can evac your psiop and then the MC gets removed. i used to kill all alies but one mced codex to only fight the avatar and not worry about other aliens
OsoMoore 2016 年 4 月 6 日 上午 8:16 
Is it possible to make the hit chance 100%, seeing as you have full domination of their mind?