Team Fortress 2

Team Fortress 2

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KotH Tikal [WIP]
   
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Tryb gry: Król wzgórza
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23.673 MB
7 kwietnia 2016 o 21:28
15 maja 2023 o 17:38
Listy zmian: 10 ( zobacz )

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KotH Tikal [WIP]

Opis
(Previously called"Ruins")
A work in progress King of the hill map I'm making for The Mayann Community Project [www.mayannproject.com]

Currently using assets from:
  • E[tf2maps.net]
Popularne dyskusje Zobacz wszystkie (3)
15
16 kwietnia 2016 o 6:29
Sniper heaven
scriglo bingus
6
18 kwietnia 2016 o 10:15
Stats?
Papa Oktober
3
22 maja 2016 o 23:40
Major Issue: Spawndoors misplaced.
EveSix
Komentarzy: 120
Jesse Pikmin 30 czerwca 2016 o 13:25 
looks nice man
arubi 26 czerwca 2016 o 13:29 
Here comes criticism: map is too blocky, they're supposed to be ruins after all, not some blocks with pointy edges
Ron 28 maja 2016 o 4:02 
I Created a Server then i choosed this map and i created bots its a fun map.Good Job : )
softy. 23 maja 2016 o 17:59 
thanks a lot))
Asmongold DEI Footsoldier  [autor] 23 maja 2016 o 13:07 
After subscribing, you should be able to put "map workshop/661252988" into console, to launch the map.
softy. 22 maja 2016 o 22:45 
how can i launch it?
Belly Slapper 15 maja 2016 o 12:07 
The map layout looks great, the colors match the TF2 scheme, it looks overall good. Good job
Timelord Sheep 18 kwietnia 2016 o 15:59 
Well, I found out that buildings can be placed Underwater, and found a secret flank on a map, which was underwater, and since I use the Eureka Effect, I can get behind the enemy and kill people, and then get back home when needed
Hosomi 18 kwietnia 2016 o 12:23 
It'd be great if we could get some pillars with mayan carvings on them, but these should suffice if pillars are never added to the mayan pack
Hosomi 18 kwietnia 2016 o 12:22 
Turning them into func_entities is fine, but hammer does have the capability of compiling entities from brushes, you just need to be able to write the QC file for it.
May I have your permission to use these pillars in my map?