Team Fortress 2

Team Fortress 2

KotH Tikal [WIP]
120 Comments
Jesse Pikmin 30 Jun, 2016 @ 1:25pm 
looks nice man
arubi 26 Jun, 2016 @ 1:29pm 
Here comes criticism: map is too blocky, they're supposed to be ruins after all, not some blocks with pointy edges
Ron 28 May, 2016 @ 4:02am 
I Created a Server then i choosed this map and i created bots its a fun map.Good Job : )
softy. 23 May, 2016 @ 5:59pm 
thanks a lot))
Asmongold DEI Footsoldier  [author] 23 May, 2016 @ 1:07pm 
After subscribing, you should be able to put "map workshop/661252988" into console, to launch the map.
softy. 22 May, 2016 @ 10:45pm 
how can i launch it?
Belly Slapper 15 May, 2016 @ 12:07pm 
The map layout looks great, the colors match the TF2 scheme, it looks overall good. Good job
Timelord Sheep 18 Apr, 2016 @ 3:59pm 
Well, I found out that buildings can be placed Underwater, and found a secret flank on a map, which was underwater, and since I use the Eureka Effect, I can get behind the enemy and kill people, and then get back home when needed
Hosomi 18 Apr, 2016 @ 12:23pm 
It'd be great if we could get some pillars with mayan carvings on them, but these should suffice if pillars are never added to the mayan pack
Hosomi 18 Apr, 2016 @ 12:22pm 
Turning them into func_entities is fine, but hammer does have the capability of compiling entities from brushes, you just need to be able to write the QC file for it.
May I have your permission to use these pillars in my map?
DoorDash 18 Apr, 2016 @ 11:14am 
Oh, you meant "the most efficient" as in creation, not in terms of performance. That makes sense.
Asmongold DEI Footsoldier  [author] 18 Apr, 2016 @ 10:25am 
Yeah, I've made them all into the func_detail entity. I just created them using the brush tool.
DoorDash 18 Apr, 2016 @ 10:14am 
Yea, I heard it's a good idea to make complex brushes into entities (maybe when you have multiple copies or it's very complex). Saves memory or something. Though, I'm not 100% if I remember that source correctly; you'd have to look that up.
Asmongold DEI Footsoldier  [author] 18 Apr, 2016 @ 9:53am 
I made the pillars myself using the block tool. Probably not the most efficient way, but it worked.
Hosomi 18 Apr, 2016 @ 7:49am 
So far the only Mayann map on the workshop that doesn't look shit.
Where'd you get those pillar props, by the way? I kind of really need some pillars.
Are they just a different skin of the egypt pillars?
DoorDash 16 Apr, 2016 @ 1:38am 
It's Viaduct + Borneo + Egypt/Lakeside. Oh, and if you are going to add water, notice that people do not like swimming (aka tactical disadvantage) if they are in combat. So if you are going to add water, make sure it's added sparingly or shallow enough to walk on.
Timelord Sheep 15 Apr, 2016 @ 10:46pm 
Im guessing this is based on Koth Egypt, it has alot of simillar parts to it that Egypt has
jaj265 15 Apr, 2016 @ 10:22pm 
I LIKE POOP
:steambored:
Kyokui Avarus 15 Apr, 2016 @ 9:50pm 
image 4... wait is that a lambda>????? HALF LIFE 3 CONFIRMED IN UPDATE:demoticon:
Adamant 15 Apr, 2016 @ 7:23pm 
The Gibus Pyroshark Wildlife Proctection would like to ask content creators for more water maps.
Inebriated Mariner 14 Apr, 2016 @ 11:51pm 
MORE WATER MAPS PLEASE

PLEASE

MY SPECIES MAY GO EXTINCT
Nudnud9 14 Apr, 2016 @ 11:19pm 
lol all the big babies complaining about sightlines xD
DoorDash 14 Apr, 2016 @ 9:29pm 
Slightly disappointing. I was hoping they'd add it like they added Egypt's textures.
Asmongold DEI Footsoldier  [author] 14 Apr, 2016 @ 9:07pm 
They are actually custom. They're from Heyo's Jungle pack. The link is in the map description.
DoorDash 14 Apr, 2016 @ 8:28pm 
I believe the jungle trees got added with pl_borneo. I doubt it's custom anymore.
Gilgamike 14 Apr, 2016 @ 5:09pm 
how do I vote for this
a Hippobottomus 14 Apr, 2016 @ 2:53pm 
i have no idea how to get custom props and textures.
a Hippobottomus 14 Apr, 2016 @ 2:52pm 
im kinda new to map making and was wondering: how did you find those jungle-y trees?
Almondo 14 Apr, 2016 @ 1:56pm 
Looks alright to me.
Hαυитeđ_Terox 14 Apr, 2016 @ 8:58am 
this should be in tf2
certified roast beaf maniac 14 Apr, 2016 @ 7:41am 
Undertale fandom: WHAT THE HELL IS THIS CRAP? THIS IS NOT THE RUINS! MAKE A NORMAL RUINS MAP YOU DUMBBUTT!
Us: SHUT THE FUCK UP YOU LIL SHITNUGGETS THIS IS A GREAT MAP!
1van 14 Apr, 2016 @ 7:41am 
Why should it be?
Abdi Poop 14 Apr, 2016 @ 1:37am 
the 4th picture is a half life 3 refrence?
arxsu 14 Apr, 2016 @ 12:28am 
Nice
Paladin Blue Phoenix 13 Apr, 2016 @ 9:05pm 
It is Egypt but backwards
Chicken Charmer 13 Apr, 2016 @ 6:37pm 
6/10 Isn't de_dust2, haven't played this map
Voyager 13 Apr, 2016 @ 6:04pm 
most snipers who want those big open spaces will be the ones body shotting you then running at you with an SMG
dynamiK 13 Apr, 2016 @ 2:21pm 
Adding in something like wooden walls or big stones in the big open area could help so you cant get sniped as easily
Go touch stinging nettle 13 Apr, 2016 @ 12:57pm 
For a WIP map it looks pretty darn awesome.
Volume the 1rd 13 Apr, 2016 @ 12:15pm 
wish i could do maping
i would like to make maps but hammer doesent let me:steamsad:
s 13 Apr, 2016 @ 10:17am 
indianana jons is coming soon :D!
DoorDash 13 Apr, 2016 @ 9:31am 
If you need more like in-depth stuff that you normally don't think about, get inspired by looking at the bottom of their top posts for links to their other stuff. http://tf2maps.net/threads/guide-scale-and-your-map.12605/ http://tf2maps.net/threads/tip-splash-damage-bug-what-it-is-how-to-avoid-it.20749/
Asmongold DEI Footsoldier  [author] 13 Apr, 2016 @ 9:28am 
Thanks, man. As I said I appreciate the feedback. I've added a couple of barriers to get in the way of some of the more overwhelming sniper sight lines. Hopefully it's a step in the right direction.
Asmongold DEI Footsoldier  [author] 13 Apr, 2016 @ 9:05am 
No, Nickelback. I'm not taking it negatively. Dont worry, I'm reading all of the comments, and taking them all with a grain of salt. :) Thanks for eveyone's feedback so far, I'm extremely new to mapping and I never ecpected this map to get near this much attention.
ThatPillsGuy (BDAY) 13 Apr, 2016 @ 8:12am 
Awesome map dude, hope they will add this too.
DoorDash 13 Apr, 2016 @ 8:11am 
And Quantum, don't take this hopefully constructive criticism negatively. Better we mention a problem instead of sparing a little bit of your feelings. :D
cancer 13 Apr, 2016 @ 8:08am 
very nice map i rlly hope they will add this
Warlight 13 Apr, 2016 @ 6:17am 
reminds me of that Aztec map from CS
DoorDash 13 Apr, 2016 @ 5:28am 
Another way of putting it is: It's not the best map design. You can even look at those screenshots alone without playing, and know what'll happen the second 1 very good sniper gets on the server.
ink 13 Apr, 2016 @ 5:06am 
Snipers here are less common in hightower... I wonder why so many are complaining