Team Fortress 2

Team Fortress 2

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KotH Tikal [WIP]
   
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遊戲模式: King of the Hill
檔案大小
發佈於
更新時間
23.673 MB
2016 年 4 月 7 日 下午 9:28
2023 年 5 月 15 日 下午 5:38
10 項更新註記 (檢視)

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KotH Tikal [WIP]

描述
(Previously called"Ruins")
A work in progress King of the hill map I'm making for The Mayann Community Project [www.mayannproject.com]

Currently using assets from:
  • E[tf2maps.net]
熱門討論 檢視全部(3)
15
2016 年 4 月 16 日 上午 6:29
Sniper heaven
scriglo bingus
6
2016 年 4 月 18 日 上午 10:15
Stats?
Papa Oktober
3
2016 年 5 月 22 日 下午 11:40
Major Issue: Spawndoors misplaced.
EveSix
120 則留言
Jesse Pikmin 2016 年 6 月 30 日 下午 1:25 
looks nice man
arubi 2016 年 6 月 26 日 下午 1:29 
Here comes criticism: map is too blocky, they're supposed to be ruins after all, not some blocks with pointy edges
Ron 2016 年 5 月 28 日 上午 4:02 
I Created a Server then i choosed this map and i created bots its a fun map.Good Job : )
softy. 2016 年 5 月 23 日 下午 5:59 
thanks a lot))
Asmongold DEI Footsoldier  [作者] 2016 年 5 月 23 日 下午 1:07 
After subscribing, you should be able to put "map workshop/661252988" into console, to launch the map.
softy. 2016 年 5 月 22 日 下午 10:45 
how can i launch it?
Belly Slapper 2016 年 5 月 15 日 下午 12:07 
The map layout looks great, the colors match the TF2 scheme, it looks overall good. Good job
Timelord Sheep 2016 年 4 月 18 日 下午 3:59 
Well, I found out that buildings can be placed Underwater, and found a secret flank on a map, which was underwater, and since I use the Eureka Effect, I can get behind the enemy and kill people, and then get back home when needed
Hosomi 2016 年 4 月 18 日 下午 12:23 
It'd be great if we could get some pillars with mayan carvings on them, but these should suffice if pillars are never added to the mayan pack
Hosomi 2016 年 4 月 18 日 下午 12:22 
Turning them into func_entities is fine, but hammer does have the capability of compiling entities from brushes, you just need to be able to write the QC file for it.
May I have your permission to use these pillars in my map?