Age of Wonders III

Age of Wonders III

28 ratings
Rise of the Dragons
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
1.640 MB
10 Apr, 2016 @ 11:55am
1 Change Note ( view )

Subscribe to download
Rise of the Dragons

In 1 collection by Dimis
M.Ul.E's Maps and Mods for Cooperative Play
5 items
Description
Intro: A thousand years passed since the last dragon war that brought humanity to its knees. 1000 years since the great reptiles flew across the skies of Valerian islands, blowing fire that led the weakest races of the islands, halflings, tigrans, frostlings to extinction. And there would be no humanoid alive, if the great King Gallagher was not able to unite all the remaining races under a single banner and lead them to the final battle of Fairyfire which ended with the death of the Dragon Queen and the extermination of her dragons.

Since then peace reigns in the Valerian Archipelago and the dragons are nothing more than bed-time stories. Recently though disturbing rumors of flying creatures’ sightings arrive from all across the seas. Could it be that after all these centuries a new Dragon Queen emerged? They say that the egg of the dragon never dies…it only sleeps until a Dragon Queen awakes it. And then, no matter how many millennia passed since it was laid, it will hatch and bring to life a great wyrm.

Valeria of the Elves, Tzingara of the Orcs and Natasha the Human, must join forces to solve the mystery.

Map info: This is a three players’ medium, 2-levels cooperative map where Orcs, Elves and Humans must join forces against a rising common threat. However at the end only one player can win. The scenario is designed for human players, so do not expect much from an AI teammate!

IMPORTANT! Do not change the default settings that come with the scenario (only CLASSIC turns and default heroes-do not modify)!

Details: This is the first publicly available scenario of our team. It contains 18 new heroes, 3 new leaders, 30+ custom items, hundreds of group behaviours and spawning events, more than 50 story messages, 30 quests, hundreds of scripted events and several new resource sets.

We left the scenario file unlocked and we hope that this by itself will be a contribution to the community of map makers and soon we will have an influx of new scenarios flooding with complex LUAs and events! We only hope that you will give us credit if things are copied:-)

Please leave feedback, comments and give us further suggestions to improve the scenario, BY EMAIL (max.magician@gmx.ch) OR PRIVATELY ONLY! Do not spoil the fun for other players by posting information on the map here!

Enjoy the game!

Max, Uli, Steve, Max (M.UL.E)

___________________________

Please note that there is a bug in the script that causes a crazy spawning of independent raiders! Our team was too tired to fix it, so we left it there. After all we received some feedback that this causes only some additional difficulties and it is not vital.
13 Comments
Darth_Welder 3 Jun @ 8:51pm 
карта хорошая и интересная, но после уничтожения обиталища драконов постоянно всплывает окно квеста и не закрывается, на этом моменте пришлось закончить
Loboramdk 20 Jan, 2021 @ 3:04am 
Would be extremely useful if you could add an actual image of the map
cyber foxvx 12 May, 2019 @ 8:09am 
can you play as the dragons?
des1k 15 Nov, 2018 @ 12:23pm 
Easy done with my friend and simultaneous turns :)
cassiopeia 28 Mar, 2017 @ 4:45am 
Excellent map! I really enjoyed the customized heros and items. Tearfang, I know what you mean about the multiple attacks from independents, but you can save your casting points by unclicking the "auto cast spells during battle" in the manual/auto combat dialogue box. I played against AI (I know, not as designed) and still enjoyed this map very much. A good challenge!
qualified turtle ship 12 Dec, 2016 @ 8:43pm 
fun map so far. The one issue is that ridiculous neutral spawn rate near the top mountain fort. It gets attacked multiple times each turn. Its not hard to set up an army that can fend them off the problem is that fighting the same set of battles each turn get old fast, and the price of auto-resolving is loosing all my casting points bc the AI is spell happy casting all sorts of spells when it can easily win flawless victories w/o any spells :(
Dimis  [author] 25 Apr, 2016 @ 11:56am 
oh yes nechaef I remember this! It was a mistake! Actually it was meant to be NOT sim turns but classic! I will change the description now. Thanks for noticing!
NadaGeek 22 Apr, 2016 @ 4:44pm 
TY Dimis
PXR5 22 Apr, 2016 @ 12:23pm 
That's good to know but I asked because you stated that it's a sim turn map and not to change the settings.

"IMPORTANT! Do not change the default settings that come with the scenario (only simultaneous turns and default heroes-do not modify)!"
Dimis  [author] 22 Apr, 2016 @ 11:48am 
Dear NadaGeek, no dlcs for this scenario...
Dear sakkara2, yes this is the bug of indies terrible spawning. However, I ensure you this scenario is winnable, I finished it with Yimelos and Noulis.
Dear nechaef, this is a scenario for classical turns. As far as I know the other M.Ul.E scenarios are for simutaneous turns though.