XCOM 2
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Enhanced Melee Attacks
   
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16.519 MB
11 Apr, 2016 @ 1:27pm
11 Apr, 2016 @ 1:45pm
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Enhanced Melee Attacks

Description
Improves the accuracy of the Ranger class' Slash ability, as well as the Skulljack/Skullmining abilities. Also increases the damage of the Arc Blade and Fusion Blade to scale better into the later months of the game.
12 Comments
J. FAITH 21 Nov, 2024 @ 12:20pm 
not working with the new launcher
BurgerKing 22 Mar, 2021 @ 4:17pm 
HELL! Its about time! Now I can use my sword! - - - Bradford

"@#$%^ UNFAIR!" - - - Sectoid
I QUIT! - - - Sectoid Commander
PlasmaDrone 23 Jun, 2020 @ 5:38am 
coolio!!
CommanderNature 3 Oct, 2017 @ 10:44am 
nice mod
RainingMetal 7 Sep, 2017 @ 12:44pm 
I can safely say that this is compatible with WOTC.
Admiralthrawnbar 24 Jul, 2017 @ 8:13am 
Does the damage scale include the Axes from alien hunters? Late game it's just not worth even equiping them if the shotgun does 2-4 more damage.
Boisegangpc 18 Dec, 2016 @ 2:57pm 
Is there anyway for me to not have the damage and accuracy of the swords while having the improved chances for Skulljack? I already have a mod that improves Melee, so I don't really want to mess around with the interactions.
hesbatting1000 4 May, 2016 @ 2:38am 
Every sword attack is 100%. I hate to say it, but I think it's a bit OP; a reasonable toning down on accuracy would be better.
Axquirix 16 Apr, 2016 @ 2:11am 
Is this all just .ini edits, and can .ini edits make the Skulljack use the same accuracy system as the swords?
More damage would be good, but 100% chance for skulljack hitting seems OP.
[404] Mr. Blue Sky  [author] 12 Apr, 2016 @ 12:33pm 
Skulljack base accuracy: 70 -> 100
Skulljack max accuracy: 95 -> 100
All swords base accuracy: 20 -> 50
Arc Blade avg damage: 5 -> 6
Fusion Blade avg damage: 6 -> 8