Sid Meier's Civilization V

Sid Meier's Civilization V

31 ratings
Faster Building - Epic
   
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1.243 KB
12 Apr, 2016 @ 12:59pm
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Faster Building - Epic

In 1 collection by Fenris Valren
Fenris Civ5 Mods
5 items
Description
- Speed of building and unit construction and tiles improvement changed to match standard speed (100), while maintaining the Epic speed(150) of research ( must select Epic speed when creating game ).

- "Produce wealth" is already researched at the start, so you are not forced to build units.

- One extra unit (worker) is added to player when starting game in Ancient era.
12 Comments
The Grimwar 30 May, 2019 @ 3:31pm 
Ok, thanks!
Fenris Valren  [author] 30 May, 2019 @ 6:45am 
@The Grimwar Sorry if I'm not very helpful here, but I only poked around this mod related files back when I was modding this. May I suggest asking here : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=253295175
The owner of this mod probably knows how to decrease the spawn rate too. Or maybe you download it and try changing some numbers yourself and test it.
Hope I was at least a little helpful
The Grimwar 29 May, 2019 @ 8:19pm 
Ah, bummer, I use this mod and many others alongside Barbarians Evolved, to make the gameplay VERY flavorful. And in order to make it more of a challenge, and the Barbarians harder to deal with, I put it on the Raging Barbarians mode...And this causes the barbarians to become so big a threat that I'm often the last man standing, in my most recent game, I'm on a huge map with 9 original players, and there's literally only 1 other player who hasn't been taken out!

Can you help me design a mod that adds a checkbox for the Barbarian spawn rate to be slightly reduced, that applies when the Barbarians are raging as well?
Fenris Valren  [author] 29 May, 2019 @ 3:48pm 
@The Grimwar It doesn't affect Barbarian spawn rate at all
The Grimwar 29 May, 2019 @ 12:57pm 
Hey, how much does this mod affect the Barbarian Spawn Rate?
Zevon 2 Dec, 2018 @ 12:24am 
If the DLC adds lines of code that this mod changes them I'm sure the DLC is required and not just tagged to be confusing or misleading. Though I'd still try to run it without DLC just incase or see if there is a vanilla version of the mod.
𝚊𝚌𝚑𝚎𝚛𝚘𝚗 1 Dec, 2018 @ 6:35pm 
Quick question, this has the DLC tags in it.

This always confonuds me, a simple mod has DLC requirements. Do I /really/ need the DLCs to use this /simple/ mod or is it possible for me to use this mod anyways?

and yes, I know, I can just buy them, but im frankly not capable of making the purchase atm. Sorry if I come off as rude, I don't mean to be and I just want some basic gameplay altering mods, y'know?
The Grimwar 31 Oct, 2018 @ 9:34pm 
Ok, got it.
Fenris Valren  [author] 31 Oct, 2018 @ 6:21pm 
Hey @TheGrimwar. I'm not exactly sure what you mean, but this mod only addresses times(number of turns) at which buildings and units are built. It does not (and will not) change anything else.
The Grimwar 31 Oct, 2018 @ 2:25pm 
Hey Fenris? I've encountered a hole, when I go to buy something, the price is at epic speed price, and your mod doesn't adjust for that, could you please address this?