Portal 2

Portal 2

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Disrupted Suspension
   
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62.821 MB
23 apr, 2016 @ 11:42
29 apr, 2016 @ 2:11
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Disrupted Suspension

Beskrivning
"At Aperture, we do all our science from scratch. No hand holding."
- Cave Johnson

After 5 years of iteration upon iteration I finally decided to let it go. It's far from what I envisioned it will be, but hell - it's been long enough. I might one day upload all the scrapped concepts if someone would care.
It was not designed to be a stand-alone map, so it might be confusing as to where to go or what to do, but I have faith in you.

In short:
Difficulty: Easy
Aim: Introduction to a new mechanic
Version: Beta
[Updated: 29th April 2016, 11:00 GMT]

Make sure to try Rapid Effusion, Diversity Gels and Stopping Potential too!

Enjoy! Hope to hear your feedback!
60 kommentarer
thisistheflowstate 2 jan @ 14:07 
very cool
your ability to make big, detailed rooms with very little gameplay but lots of things to see impresses me.
i also like the shape of the rooms you make. they're very interesting and fun to look at.
very impressive for someone like me who struggles with making interesting room shapes
JSpartan117 5 dec, 2023 @ 9:32 
Short, sweet, and too the point. Very well made. I like that part where you had to drop that piece of plywood then weigh down the other end with 3 prototype Aperture Science Weighted Storage Cubes, as soon as I saw that i was like yep that's a reference to some of the HL2 puzzles.
SpielSatzFail 29 nov, 2020 @ 6:52 
HL2 memories... physics puzzles and uncommon solutions :-)
portalfan 26 jul, 2020 @ 20:24 
wait..this is familar...wait..thats in a gmod thing!
Blue 4 jun, 2020 @ 15:16 
this is a really creative new gameplay mechanic, heh. might have to borrow that idea in my own maps sometime. :)
Calwin 13 okt, 2019 @ 10:43 
Amazing exploration map! If ur looking for a map where u get to immerse ur self in a gritty Cave Johnson world, this map is for u. Never seen the use of portals to make cables detach like that. Amazing hammer work!
_galaxy 22 jun, 2019 @ 17:14 
Interesting concept, altough yeah being just a standalone map won't cut it. The mechanic is just way too obvious to make an entire map out of it.

I'll give it to ya though: sometimes it's better just to let it go. Life is all about decisions and I'm sure you made the right one here. Sorry for being the workshop grandpa but I learned this in life the hard way!
Ick Am Su 7 feb, 2019 @ 16:59 
That was just a lot of really good fun. Great atmosphere and I love the huge rooms. So much fun to explore. I would love to see all the scrapped concepts if you ever publish them.
Augustris 23 okt, 2017 @ 5:37 
Wow was suprised of ending!
Mr. P. Kiwi  [skapare] 31 mar, 2017 @ 4:23 
@Felix @HumbaGumba You are supposed to be sucked by the tube to end the map. It wasn't designed as a stand alone map, maybe that's where the confusion is.