Sid Meier's Civilization V

Sid Meier's Civilization V

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Citadels don't steal land
   
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23 Apr, 2016 @ 12:15pm
2 Jul, 2016 @ 7:31am
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Citadels don't steal land

Description
Are you annoyed by the fact that the AI always spams Great Generals to steal your lands with citadels? Then this is THIS is the mod for YOU!
This (simple yet effective) mod disables the 'culture bomb' feature of a citadel, so that it can't steal land from other civilizations! It however still enables players and AI to take away the neutral land around a constructed citadel! (This can be customized in the StealNeutralLand.lua file)






Known Bugs:
- Citadels can be constructed within enemy borders. Right now, this disables the "Neutral land stealing"-feature for that citadel. This is to prevent abuse (and take neutral land behind enemy lands!)
- When disabling the "Steal Neutral Land"-feature, the player/AI can still construct citadels next to friendly territory (though this doesn't add the tile to your territory as intended).
- All tile check-ups are executed twice (and are printed twice in the lua-log)
Popular Discussions View All (1)
2
30 May, 2016 @ 11:13am
PINNED: UPDATES
Scutlet
18 Comments
Shavy 23 Aug, 2019 @ 7:35pm 
Can we get an opposite of this mod that allows me to 'Liberate' the land of the communist threat using my incredibly sexually attractive war hero by building citadels (preferably without having the civ hate me after.)
Usernamehere 23 Jul, 2016 @ 2:25pm 
Essential for when you get to the late game stages and borders are fugly across the entire map.

Thank you. Subscribing.
TORARADICAL 9 Jul, 2016 @ 10:01am 
I should have, but that was several games ago now.
Scutlet  [author] 3 Jul, 2016 @ 7:02am 
@I'd love to see some screenshots of that :steamhappy: (P.s. You could use I.G.E. (In-Game Editor) to manually return the land to the Huns so you can 'save' your saved game)
It's actually quite funny how I tricked the AI into thinking that they were stealing your land, while in fact they were just giving land to you lol
TORARADICAL 2 Jul, 2016 @ 12:23pm 
@Troller0001, Thanks for fixing it! Love the idea of the mod, just that made it difficult, and that last game the Huns had built a citadel on almost every section of border, so their border was a long strip of my own territory, on a continent I could see long before I could cross the ocean to get to it, lol.
Scutlet  [author] 2 Jul, 2016 @ 7:34am 
@TORARADICAL, The neutral land did in fact always go to the human player (which always has a player ID of 0). The cause for this was a mix-up between player ID's and Player Pointers to the point where I'm even wondering why the code even 'functioned' in the first place. :steamfacepalm: This is fixed in the newly uploaded version. Thank you very much for pointing it out! :steamhappy:
Scutlet  [author] 1 Jul, 2016 @ 1:29pm 
Oh I'll have to look into that! Thanks for pointing it out! (I guess I hadn't playtested enough :/ )
TORARADICAL 1 Jul, 2016 @ 11:45am 
Anyone else have problems with this mod causing neutral land to go to you, even when someone else builds the citadel?
Palps0802 30 May, 2016 @ 3:37pm 
nice!...thank you!
Scutlet  [author] 30 May, 2016 @ 11:10am 
The "Steal Neutral Land"-feature is now LIVE! (This can be disabled again within the StealNeutralLand.lua file) :steamhappy: