Age of Wonders III

Age of Wonders III

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24 Apr, 2016 @ 12:45am
30 Apr, 2016 @ 11:29am
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Description
The mod adds about 25 new items to the game and changes some existing ones.
This is the first version, I'll be working on this mod for quite some time, adding new items and balancing existing ones

The idea is to add more variety to items using abilities that weren't present in previous items while still maintaining the balancing. If you're wondering why I'm using weird names for the items, it's so that I don't have to worry about translations.

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Examples of new items in the first version:

Tier1:

Duustin - weapon: Life Stealing and +1 FrostStrength Upgrade
Fuquo - Head: Wing Beat ability
Ke'kek - Use: Collect Bones ability
Umels - Legs: Free Movement; Spirit and Blight Protection 40%
Pach - Use: Fire Blunderbuss
Sha - Shield: Shield; 20% Blight protection; Inflict Exhausting Fatigue
Elko - weapon: MeleePhysicalStrength -7; MeleeFrostStrength +3; MeleeShockStrength +3; MeleeFireStrength +3
Tunk - Armor: Armored; Defense +1; Shock weakness 20%
Hoho - Armor: Resistance+1; High Morale; Spirit Protection 40%

Tier 2:

Hurock - use: Hurl Boulder ability
Kihr - weapon: Polearm; First Strike; Armor Piercing; MeleeShockStrength +1
Furki - Armor: Fire and Blight Weakness 20%; Health + 20
Poppel - weapon: MeleePhysicalStrength -7; MeleeBlightStrength +9; Inflict weakened ability
Solkahn - weapon : MeleePhysicalStrength -7; MeleeSpiritStrength +9; Inflict Despair; Overwhelm
Fuhl - weapon: MeleePhysicalStrength -7; MeleeFrostStrength +9; Inflict Chilling; Inflict Frostbite
Wumakor - weapon: MeleePhysicalStrength -7; MeleeFireStrength +9; Inflict Immolation
Rakanishu - weapon: MeleePhysicalStrength -7; MeleeShockStrength +9; Inflict Shocking; Human Slayer

Tier 3:

Fah - Jewel: Flying Group
Kabbo - use: Fire Cannon + Reload
Felara - weapon: Entangling Strike; Demolisher x2; First strike
Eiju - Armor: +10 Health; 20% to every resistance
Vihd - Head: Total Awareness; True Sight; Vision Upgrade 3; Resistance +1
Gin'thar - weapon: Life Drain; Bloodthirst; Inflict Bleeding; Inflict Despair; MeleePhysicalStrength -7; MeleeSpirit+2 Frost+1 Blight+1


Examples of changes to existing Items:

- I deleted the Fishing item and added the fishing ability to the Frostling Harpoon, which now has throw harpoon and fishing.
- Athla's Natural Club now also has the Demolisher ability
-Mana Powered Drill (Tunneling ability) is useless in maps without underground, so I added the Sabotage ability.
-Ceremonial Elf Guard Spear now just has Polearm instead of just +1MeleeStrength


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Please comment if you have any feedback or found obvious balance issues or bugs.
8 Comments
StormChaser 23 Mar, 2020 @ 5:51am 
Same problem with the item "Fah", it breaks the strategic combat UNLESS in autocombat. My guess the animation is the problem.
DeathFreakKid 26 May, 2019 @ 12:49pm 
Hi, i hope you are still working on this map, because i found a bug that's breaking the game.
The item is called "Fah" and only gives you the skill fly.
When it's used (equipt on a character) it will break the animation of the character, so that only his Flag will move and this char is stuck in the air. While in combat and you attack someone with any skill, range or etc. he do nothing and is stuck, so you need to close the game and reopen it.
Fonzosh 4 Feb, 2019 @ 5:40am 
Love this mod. Is it still alive? Then I would love to see som sort of incorperation with the Epic Mount mod that Im sorry to say is dead in the water. To explain the Epic Mount mod.
The mod makes epic variants of all the mounts (wyverns becomes you dragons aso) that are really rare but also very powerful.
dizzy 24 Aug, 2018 @ 10:57pm 
Thank you for this mod!
Jesus  [author] 1 May, 2016 @ 1:52pm 
Yea, makes sense. I'll make the cannon and the entangling strike weapon a tier 3 item and maybe remove the armor with entangling strike.

By the way, tier 3 is the highest item tier set.

Tier 1 items can be found in Ancient Ruins etc
Tier 2 items can be found in Tombs and Quarries etc
Tier 3 items can be found in Castles of the Lich King etc
CHOCOLATE-SALTY-BALLS 1 May, 2016 @ 6:07am 
Some items just seem outright unbalanced for their tier. Fire cannon and reload, a tier 2? same with entangling strike. There is already a Mythical item in the loot sets that has the fire cannon ability called the imperial hand cannon. The only way to obtain it in the default game is from a Cosmic event. Still some people enjoy playing with broken mechanics/ overpoweredness, so it might appeal to some. I guess it depends what you are going for. I would strongly suggest making it a tier 4 otherwise though.
Gilafron 30 Apr, 2016 @ 2:13pm 
It looks good. I suggest naming the items with non-funny names, though. Folks in the community would probably do translations for you.
Amom 27 Apr, 2016 @ 2:08pm 
Muchas gracias. Espero que se le de el mejor uso.

Thanks a lot. I hope the best use for it.