Wayward

Wayward

49 ratings
Precision Crafting
   
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19.151 KB
26 Apr, 2016 @ 12:25am
16 Oct, 2017 @ 2:08am
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Precision Crafting

Description
Be precise with your crafting by choosing your components exactly.

Precision Crafting will open when you click on an item in the crafting panel. Holding control will use default behavior (won't open precision panel). There's an option to disable Precision Crafting or invert control, requiring it to be held down to open the precision panel.
85 Comments
Sly-Scale 4 Apr @ 8:51pm 
Workaround: arrange the crafting materials in your inventory first.
Captain Tofu 1 Dec, 2023 @ 11:21pm 
Seems to not work with SP Beacons Call 5 v2.13.5 - it's greyed out
Mushuukyou 9 Jan, 2022 @ 5:26pm 
Not working for 2.11.2
Dumpgrah 21 Sep, 2020 @ 7:57am 
My apologizes :steamhappy:
Epsilon 21 Sep, 2020 @ 5:15am 
@Dumpgrah: Mod's broken in the current version, sadly. Lots of discussion about that in the previous comments, if you read through.

@Yenwood: Oops. :D
Dumpgrah 14 Sep, 2020 @ 8:12pm 
Hmm cant seem to make this allow me to turn it on, however weird. probly im doing something wrong
Kingfield Enthusiast  [author] 2 Sep, 2020 @ 7:00pm 
@Epsilon - I get pinged every time someone makes a comment. I woke up to like 20 notifications
XCompWiz 2 Sep, 2020 @ 7:39am 
XCompWiz 2 Sep, 2020 @ 7:32am 
My two cents of the recent +20 comments:
The rules the game uses to decide what material the player wants to use when crafting cannot possibly always match player intent without asking on a case-by-case basis or allowing those rules to be selected/adjusted on the fly from the crafting UI.
Being able to see what it is going to use in the inventory helps for player intervention. However, going back and forth between manually sorting and checking the craft takes a long time.
Informing the player of their options and making that information stay available would be valuable.

Proposed Options:
* Add options to the crafting and better control over automatic inventory sorting
* An optional UI with the items that would be used automatically so the player can swap them; ideally providing a filtered set of the allowable items for the craft.
* An interaction on a craft option to sort the valid materials to the top of the player inventory.

Thanks!
heromedel 30 Aug, 2020 @ 4:53am 
This mod sounds good to me, because I just find it difficult to keep track of what items are being used form where in various bags and chests. For example I accidently used some roots as cordage when I should have saved them for medicinal. Of course I could have protected them but thats exactly the difficulty. Protecting every item except the ones I want to use.

Keep in mind that as a new player i don't know what all the recipies are or which recipes to save things for. So I never know which items to mark as protected or which to always keep on me.

If you don't care what is being used the current system is great but when I am looking at multiple items that can be used for the same recipie and if I forget what was in a different bag.

It would just be nice to have the option to manual pick sometimes.

I keep thinking of examples and then thinking my examples sound dumb even if true.