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@Yenwood: Oops. :D
The rules the game uses to decide what material the player wants to use when crafting cannot possibly always match player intent without asking on a case-by-case basis or allowing those rules to be selected/adjusted on the fly from the crafting UI.
Being able to see what it is going to use in the inventory helps for player intervention. However, going back and forth between manually sorting and checking the craft takes a long time.
Informing the player of their options and making that information stay available would be valuable.
Proposed Options:
* Add options to the crafting and better control over automatic inventory sorting
* An optional UI with the items that would be used automatically so the player can swap them; ideally providing a filtered set of the allowable items for the craft.
* An interaction on a craft option to sort the valid materials to the top of the player inventory.
Thanks!
Keep in mind that as a new player i don't know what all the recipies are or which recipes to save things for. So I never know which items to mark as protected or which to always keep on me.
If you don't care what is being used the current system is great but when I am looking at multiple items that can be used for the same recipie and if I forget what was in a different bag.
It would just be nice to have the option to manual pick sometimes.
I keep thinking of examples and then thinking my examples sound dumb even if true.