Arma 3
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
1.054 MB
26 Apr, 2016 @ 9:50am
1 Change Note ( view )

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ChP4 Always faithful

In 1 collection by bardosy[HUN]
Chesty Puller A2 campaign port, CUP, AiA
5 items
Description
This is the port of legendary Chesty Puller campaign fourth mission to A3. You will lead a higher CDF unit to capture multiple settlements.

ADDONS:
All in Arma terrians
CUP units, weapons and vehicles

Scipts:
AIS INJURY by psycho
FHQ TaskTracker

Warning:
1. This is a High Command mission: you have to command more units. Strongly recommend to complete the BIS High Command showcase.
2. In this mission there are CDF units on your side, but CUP project didn't implement CDF uniforms, just placeholders. So you CDF soldiers will look like A3 US soldiers, but with AKs. When CUP implement CDF, this mission will work with correct uniforms.

The 27th MEU prepare for invade and liberate Chernorus from the brutaly regime of Chedaki and help to CDF to defend the young democracy in this ex-USSR republic. A young marine officer - Lt. Robert Shelter - is waiting for his first combat assignment to follow his father and elder brother who fought in Kolgujev, Freya and Afghanistan.

This campaign is focused to the regular infantry combat with armored and air support. This is not the Razor Team's story.

Features:
- UPSMON script: it's mean smarter enemies and many randomness, new challenges, good replayablility
- Playable in COOP 9
- Weapon selection (if not during the briefing, it possible later from vehicles).
- Not one team against the federal Russian army style missions.
- Usualy lead one squad, but attack with other squads, but later you can lead multiple squads (High Command)
- Multiple playable roles (you can switch to the squad sniper or AT soldier)
- Not a very deep story with romance, but there are lovable/hateable characters
5 Comments
bardosy[HUN]  [author] 6 May, 2016 @ 1:03pm 
@Emission: I usually put a waypoint to them and then I change TYPE to GET OUT, not UNLOAD. I guess UNLOAD is only unload transport, and not get out the whole squad.
But I left a little cheat in the mission: if you don't want to load and unload them, you can use 0-0-2 radio conde intread of 0-0-1. It teleport all squad to the starting positions (the last safe place before battle).
Stimulated Emission 6 May, 2016 @ 10:12am 
I couldn't succesfully manage to get the whole squad out of the trucks. I was using unload option on waypoint, which leaves the team leader in as the driver. Is there another way to unload?
Legionär Sachse 5 May, 2016 @ 11:25pm 
I love high commander missions. it's like chess.
good work. thank you for this mission.
DANGER! Spoiler!
https://youtu.be/NPtnVSW8lbo
[9RT]V®M®F® 28 Apr, 2016 @ 5:09am 
"Americans go home")))
[9RT]V®M®F® 28 Apr, 2016 @ 5:07am 
"This is not this map! This is another map idiot! fu and go!" hahaaahhha))) "Dnt take my communist money!!" hahaahha)))) Great! Thank you for this nice mission and dialogs! 10/10