Orcs Must Die! 2

Orcs Must Die! 2

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Kawayama's Hardcore Horde
   
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28 Apr, 2016 @ 7:28am
28 Apr, 2016 @ 7:37am
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Kawayama's Hardcore Horde

Description
You want a real challenge? then this mod is for you. It replaces Corridors with a 30-wave level and also has custom boss. Although DLC monsters appear, you don't need any. This map is designed to play without other mods, but you can use them if you find the map too difficult.

Additional details

- Play the map on Mage difficulty first.
- Don't worry about the 2 south doors, only gnolls and sappers come from there meaning you need to focus all the traps on the north.
- As you progress, enemies will be stronger like in endless mode.
- All the monsters in the game appear except hobgoblins (they crash the game for some reason).
- There's a "Go!" at wave 10 and 20, except in nightmare mode.
- Thanks to a enemy traitor, you will get reinforcements from the warmage's order in the last wave.
- Kawayama summons orcs constantly, so make sure all the path is filled with traps.
- In nightmare mode and coop mode, all enemies have more stats.
- Since you will get a lot of money by the last waves, explosive barrels are a great choice.

Other

- Sadly, I was unable to add textures and portraits to Kawayama due to workshop limits.
- I didn't tried to win this on Nightmare difficult so I don't know if its doable.
21 Comments
The D-Man 26 Nov, 2017 @ 6:23am 
Great job! In many ways this was better than the waves the original developers created. I would have enjoyed more mobs coming from the rear two entrances.
Robonator 11 Aug, 2017 @ 4:41pm 
So I made a video about us winning Hardcore horde: https://www.youtube.com/watch?v=h0qRrs3u29M Check it out for strategies and I hope you enjoy it.
Robonator 11 Aug, 2017 @ 4:35am 
I beat it today with a friend on nightmare. I even recorded it.
SabinKenobi 23 Apr, 2017 @ 4:00pm 
This mod is so challenging and fun! If anyone is interested in seeing a co-op strategy, we pulled it off on nightmare mode: https://youtu.be/D6wGVYKZvEU
Robonator 21 Feb, 2017 @ 12:30am 
Captain Kawayama is a bit too easy. he should be a little harder to defeat.
Robonator 20 Feb, 2017 @ 8:19am 
Today a friend of mine and I completed hardcore horde. It took us 51 minutes and we left with 18 rift points. The torture is over, we can now rest.
Nokaubure  [author] 14 Sep, 2016 @ 1:39am 
Congratulations to @tanaya_yt to be the first in completing this in nightmare mode, I'm impressed!
tanaya_yt 1 Sep, 2016 @ 6:39am 
(continued)
- my biggest weakness is I died quickly due to lack of defense trinket. So be careful in the last waves, as two hits from the big enemies can already finish you.

See the screenshot here for the traps layout. http://imgur.com/a/FQwIf

Just practice with apprentice or warlord first, before doing nightmare.
The only drawback using this strategy is it cannot break the completion time (39:40).
But I hope this is useful and any suggestion to improve this strategy is much appreciated.
Probably I will do it someday, without superaccurate crossbow mod, but I think it's just (near) impossible.
And finally, many thanks for Nokaubure, for creating this great level.
tanaya_yt 1 Sep, 2016 @ 6:38am 
(continued)
In later waves like 20+, you should have enough mushrooms to tame every gnolls, and consider them as your reinforcement.
- after you have enough tars and mushrooms, next is floor portal. In my case, I use 4x4, which is sufficient to "loop" the enemies.
Concentrate on killing the easy enemies first (like the small orcs with wind, and ogre/fire ogre/troll).
The ice ogre and waterlord are difficult, needs at least 50 headshots, so they should be looped.
- On wave 14, 21, and later waves, there are a lot of earth lords. Just summon some dwarfs, to help clean up pesky earthlings.
- On wave 28, there are a lot of cyclop mages which you need to stay in the back or behind a pillar and shoot them from afar.
Most of the time, your dwarfs will die, but it's ok, as you can resurrect them.
- The final boss, Capt Kawayama is immune to almost everything, like crossbow stunt, tar trap, ice, mushroom. But he isn't immune to floor portal and explosion.
tanaya_yt 1 Sep, 2016 @ 6:37am 
(continued)
- wind amulet, the most effective weapon again smaller orcs, just blow them away to their death, so you can focus on the giants
- in the early waves, lay out tars about 2/3 of the corridor.
- keep an eye on the minimap to check if there are trolls coming close. If so, kill them quickly with ice and headshot
- if bats are coming out, kill them quickly with ice and headshot (for the ice bat)
- gradually put boom barrel dispensers, especially on the walls near the north gate, and then on the pillars later.
- when you have enough money, (around wave 13), you can start laying spore mushrooms.
You need to learn the path of the gnolls, and place the spore mushrooms in strategic places, like near the west and east gate, and around the portal.
Usually in each wave, gnoll grenadiers are the first to come out, and they can be your best allies to help fight against the elementals. Just help them (with stunt, ice or wind), so they don't die quickly.