Arma 3
135 ratings
[HZ] Dynamic AI Spawner
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod, Server
File Size
Posted
Updated
27.423 KB
2 May, 2016 @ 12:31am
21 Mar, 2017 @ 2:12am
6 Change Notes ( view )

Subscribe to download
[HZ] Dynamic AI Spawner

Description
Description
Modules for Mission makers to easily create respawning Enemy or Friendly AI.
NO SCRIPTING KNOWLEDGE REQUIRED!.
-------------------------------------------------------------------------------------------------------------------

Known Issues
- Modules sometimes get bugged after workshop updates.
This is Caused by changed or New variables in the Mod (Simply just re-place the module).

Modules
☑ = Added | ☐ = Planned

☑ | Modules >> [HZ] Sandbox Modules >> Spawn AI
☐ | Modules >> [HZ] Sandbox Modules >> Vehicle Crash Site
☐ | Modules >> [HZ] Sandbox Modules >> Weapons Cache

Simply place module(s) where you would like AI to spawn, Edit options to your own needs

Some Options Include
- AI Faction/Side
- AI Amount
- AI Respawn
- Max AI Spawn Distance
- Max AI Patrol Distance
- AI Spawn Height (Paradrop)
- Trigger Distance
- Waypoint Delay
- AI Patrol Buildings
- Debug Messages
Popular Discussions View All (2)
8
20 Mar, 2019 @ 9:55am
PINNED: **Module Suggestions**
Hortzy
3
3 Jan, 2019 @ 2:06pm
PINNED: Bug Reports
Hortzy
76 Comments
Twom 16 Jul, 2024 @ 5:50pm 
Doesn't Spawn Hostiles. Errors constantly on screen. No update in 7 years, no suprise.
Twom 16 Jul, 2024 @ 5:16pm 
Error everytime, constant AImovement error. Only mod running. Doesn't spawn hostiles.
The omega crazytails 6 Jan, 2024 @ 9:46am 
I'm guessing this does not work with custom factions from mods
ilias 28 Jul, 2023 @ 2:41am 
does this work as a module in Zeus ?
Soviet Onion 27 Jul, 2023 @ 9:26am 
Nevermind, I didn't have it loaded...
Soviet Onion 27 Jul, 2023 @ 8:37am 
I may be stupid, but I can't find it in Eden or Zeus.
JustRyan 2 Jun, 2023 @ 4:47am 
Does this work with custom factions?
KriggyPlays_TV 23 Feb, 2023 @ 8:37am 
great mod, saving me hours and hours and tons of FPS for my mission building, but i have one question, under the "wave(ai left)" section do those values force respawn of the AI? because im trying to setup a mission at the moment where i need them to not respawn after defeat
NightJay 12 Feb, 2022 @ 5:59pm 
how do you give them waypoints?
HoodleCV 3 Feb, 2022 @ 5:04am 
Is it possible to set somewhere what types of units he should spawn? for example, units from mods and not the predetermined ones? Thank you