Age of Empires II (2013)

Age of Empires II (2013)

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Vampire Reincarnation
   
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2 May, 2016 @ 6:42am
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Vampire Reincarnation

Description
Vampire Reincarnation is a Hunter / Prey map. Build a base or fight with your vampire by using your spells in a unique gameplay!

Read more for map guide...





This map was made for the original AoC in 2011, which can be downloaded from:
http://aok.heavengames.com/blacksmith/showfile.php?fileid=11264
www.voobly.com/files/download/14272341/9j539pe7x7crpiwexw633jpqs6zv5zk5


Recommended game settings
  • Map explored (or not for experts)
  • Lock speed
  • UNLOCK TEAMS (lock it only, if the vampires are in an other team)



Whats in this map?
  • Total new terrain, shop, castle, and game mechanism.
  • Selectable the numbers of vampires.
  • Selectable vampire(s)
  • 100% randomable vampire(s)
  • Settable 9 different difficult for humans, and vampires.
  • New resources system.
  • Unloadable buildings from female villagers.
  • New spells inside the main villager and vampires.
  • The Vampires are able to collect souls.
  • The Vampires' spirits are invisible, it is not possible to destroy them while they do not appear.
  • The game have a finite time, but eventually the vampires become more developed over time.
  • There are more than 30 possible base.




    [s23.postimg.org]
    Yellow: Recommended walling point
    Red: Recommended towering point
    Blue: Secret exits
    Numbers: How many players can be in base.


    This picture shows it how to use the secret passages.


    You may see that it is not possible to go over on the first small picture. The rest of the pictures show it, how you can do it.



    But how the spells work?


    Now the third spell is not ready. You can see the HP bar isn't 100%


    When the spell is ready (now fourth), you can see the Hp bar is 100%


    If you wanna use it, just click on it.



    But what happened?

    In hints you can read this (vampire spell 4): Earthquake (Ornlu The Wolf or Hunting wolf): Causes an earthquake at a RANDOM human. All building lost 750 health. (30 min cooldown)

    Example: p1 vampire, p2 dead, p3 alive prey, p4 alive prey, p5-6-7-8 non played

    This spell does not affect you if you are a vampire. The preys have an equal chance to endure it. 3 preys were from it now one fell out of the game. The other two now have 50-50% chance , that affects him.



    =====BEGINNER'S GUIDE=====


    You have to read this if you never played with this map yet.

    If you are a human you have the nexts:

    A caravan, in it with 4 villages. It be allowed to put them out similarly to the transport ship unload it you have to click. Two male and two female villagers. The first man village (who have unique name) carries the spells (from this direction will be later weaves). If this village dies, you will lose the game. He has to survive anyway. The other male villager hold another spell, but you will not lose the game if he dies. One of the female village hold 3 buildings at herself (1-1-1 Mill, Lumber mill and Mining camp). You can put these out if you click on them. Another holding one Accurased tower (icon=teuton knight) and 3 Keeps (icon=relic).
    The shop is on the lower part of the map where you can be shopping with a king a lot of things.


    If you are a vampire you have the nexts:

    You start with a rider unit (named Dracula or Lilith) who is hidden. You have to wait for it while the time is over (5 minutes), you will summon then. The spells are in your rider unit (from this direction will in later weaves). In the castles you cannot create units, do not make an attempt. You can be putting in relics only into the church, you cannot make something else with them. You can't leave your castle with your monks. If your rider unit died, 5 minutes later he will resurrect inside your castle, but if the resurrected vampire die again, you will lose the game.
    The shop is on the lower part of the map where you can be shopping with a merchant a lot of things.



    What is your task on the map:


    Humans: To escape from the vampire's castle, to look for a protected base, build up a protection, survive the vampire's siege.

    VAMPIRES: To look up and to kill all people.




    Technical informations:
    Size = 200x200
    Triggers = 1744
    Conditions = 3147
    Effects = 7527
    Units on map = 3634 (2978 gaia)
    I made the map playable with and without new expansions, but still can't guarantee it's bugfree.


    Special thanks to:
    - Basse: Helped much, mainly in the technical parts, the forming of the balance between the players, and special thanks are due to him for in the testings.
    - Donnieboy: With the resources system of inspired me, which I can put on this map.
    - Nixck: I have a lot of thanks for your „Double negative ID”. This thing is the capital element of the map.
    - Tanks: In the previous version he prepared, a most exceptional map remake, without which this could not have come into existence.
    - _Sharp_: His garrisoned unit inside unit idea is inspirated my own ideas.
    - L_Inquisiteur: Major tester, who helped me to make a better balance.
    - Vampire_Freak: Another major tester, who helped me to make a better balance.
    - And all tester who helped me, to make this map better.



    My other projects:
    Scenarios:
    Blood of the Hill
    Cart blood
    MicroMania
    Graphics:
    Adv Tree Outlines
    Colored Projectiles
    Colorful horses
    Idle pointer
    Petard colors
    Sheep Launcher
    No Building Snow
    Data Mods:
    Gold Monument
    Gold Monument DLC
    Kidnap Mod
    Kidnap Mod DLC
    KotHippo
    KotHippo DLC
    Moving Buildings
    Moving Buildings DLC
    No House Mod
    No House Mod DLC
    No Wall Mod
    No Wall Mod DLC
    Run and Gun
    Zeus Mod
    Zeus Mod DLC
4 Comments
Gallas  [author] 10 May, 2016 @ 7:43am 
julianbaba4 10 May, 2016 @ 6:35am 
What is the Double negative ID trick? Is it possible ingame or do I need some special program to do it?
Gallas  [author] 10 May, 2016 @ 2:40am 
Garrisoning was made by aokTS, but for the spell system I used the „Double negative ID” trick (this is much more complicated method to work and only few editor knows about it).
julianbaba4 8 May, 2016 @ 4:53am 
How did you garrison units and buildings inside each other like that?