Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yeah. I actually noticed it back in July, planned to split the AH stuff into a separate mod, and then completely forgot about it once I started modding again.
Done. When I have more time I'll see what I can do about getting it save hats, or at least restore them when Alien Hunters armor is unequipped.
Yes, as far as I've seen. I've used Long War's SMG Pack, and the skin is saved for that weapon introduced there, so I'd assume so.
Awesome. thank yu
Should be fixed now.
@Daiggsta
The mod saves weapon customization when the rookie spawns and wherever weapon customization can be changed, then restores it on promotion. So if you give a rookie a different weapon and never recustomize it, their starting squaddie gear gets recolored according to the assault rifle. If you're asking if equipping a squaddie+ with a different weapon would keep the customization, then no.