XCOM 2
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Balanced Finite Items
   
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7 May, 2016 @ 11:37am
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Balanced Finite Items

Description
Want to use SMGs or other modded items, but don't want to spend the extra cash upgrading each weapon type?
Tired of squad-wide upgrades causing huge leaps in power, instead of a more gradual progression?

Want to make more tough choices about where to allocate your resources?

This mod does the following:

  • Makes primary weapons and armor finite (built individually).
  • Makes items take time to build. This is not large at first but Beam tier stuff gets significant.
  • Adds a build queue to the Engineering tab where you can view, cancel or re-order your build projects.
  • Item costs are rebalanced by hand to account for the fact that they are built individually.
  • Unwanted weapons and armor can be sold on the black market.
  • Pretty much everything about the mod is configurable in the INI.

Secondaries such as Gremlins and Grenade launchers stay as squad upgrades, although they do require build time.
This is to avoid forcing the same squad composition on every mission, and because shuffling your one advanced Gremlin around isn't that exciting. Like everything else, the INI supports making these finite too, if you want.

Plasma Grenades have been made finite, too - completing the Proving Ground project gives you one, and after that you can buy more at a reduced cost.

Compatibility

This doesn't override any classes, and direct incompatibility is unlikely.
Existing save games should work, but item counts may look weird if you've already built squad upgrades.

Grimy's Loot
This mod will mess with the balance a bit - once you've built an item, his lock boxes can give you more of it.
This is controlled somewhat by the fact that (1) you can't choose what you get, and (2) you can't carry over upgrades between tech levels.

Longer Campaign
This mod makes all difficulties use Legend costs. If you're using this on Commander, you should set in the config:
DifficultyCostMap[2] = 3 BuildTimeMultipliers[2] = 2

This makes Commander difficulty use Legend build costs and times (For other difficulties, replace '2' as necessary).

Other Weapon Mods
Items are only changed if they are mentioned in the config - which means squad upgrades of modded items stay the same. You can add a .FiniteItems line in the config to make any item finite, however, including mod items. SMGs are already supported this way by default.

Thanks to Kvalyr: his Finite Armory mod got me interested in this approach. Also, thanks to Chewy - his "Craft Loot" helped me figure out how to make the Engineering build queue.
Popular Discussions View All (2)
8
11 Oct, 2016 @ 12:20pm
PINNED: Item Config Sharing Thread
Anisotropic
1
9 May, 2016 @ 4:16pm
Predator Armor as Raw Material for EXO/Spider Suits
krumiro
63 Comments
BurgerKing 25 Mar, 2021 @ 6:59pm 
"You are giving me too much work!" --- Lily
Lebowskichild 26 Feb, 2019 @ 10:39am 
Is it possible to make the tier 1 weapons finite too? I ask because I wonder if it would break the game if I needed to send out soldiers but didn't have enough weapons for them to equip.

For instance after completing Gatecrasher with rookies, I may get a Ranger class squaddie yet would I have one shotgun already available or would I be forced to use an assault rifle until I have built my first shotgun? Likewise if I gained a Sharpshooter I would need a Sniper Rifle available or I would not be able to arm them as they cannot use any other primary weapon.

I'd love to make them finite but am unsure of the possible issues. Could anybody give me any advice?
Iron Mantis 24 Nov, 2017 @ 1:45pm 
can you add hunter weapons to this?
Anisotropic  [author] 7 Sep, 2017 @ 7:13pm 
Actually nm, I found a nicer way around the problem, I can probably put a WotC version out soon. Faction armor is probably the most annoying change to deal with and it's not too bad lol.
Anisotropic  [author] 6 Sep, 2017 @ 6:19pm 
I'm not quite at the stage where I want to use anything this ambitious with WotC.

Sadly, I looked into the code changes and porting will be quite a mess since it looks like the way people modify templates and deal with difficulty variants has changed.

If anyone wants to take my code and port it, be my guest! Don't hold off on my account. I will thank you, lol.
Badger 2 Sep, 2017 @ 6:40am 
@boisegangpc the instructions are in the config files, it's basically just copying and pasting while editing a few numbers
miguelalex888 31 Aug, 2017 @ 8:51am 
Does this work with WoTC?
Badger 30 Aug, 2017 @ 4:22am 
Are you planning on updating for WotC?
Boisegangpc 15 Mar, 2017 @ 2:54pm 
I don't have the coding skills to do this, but if someone could help write me something that makes the LW Laser Pack, Mercenary Plasma Weapons, and SPARK gear finite, that would be awesome :D