Democracy 3

Democracy 3

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Employment Offices
   
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7 May, 2016 @ 12:25pm
8 May, 2016 @ 7:07pm
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Employment Offices

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Employment Offices to improve workforce retention.
10 Comments
Meat Grinder 25 Nov, 2017 @ 4:57am 
OwO *notices your rant* whats this?
Glorwyn 14 Nov, 2016 @ 4:55am 
OoO Thats a lot of word...
Hanniah (she/they) 13 Nov, 2016 @ 9:55pm 
DETACHED BONUS: Of course... looking back over my message from back in July, I feel like I may have made some mistakes with how I designated each group's considerations of this bill anyway. I'll hopefully come back and give a better explanation of that and do so after my spam from just now is pushed down a little by other commenters.
Hanniah (she/they) 13 Nov, 2016 @ 9:53pm 
Anyway, following this, education is also improved by the same policy as is technology (obviously). By increasing education, you improve peoples' livelihoods through a state funded operation, and that last bit is effectively what this game's version of socialists basically want. They want their elected government to establish an improving society rather than having to rely on the whims of an unelected and entirely financially motivated corporate government. When I'm playing with the socialists of the game in mind, I at least give some thought to the Technology Colleges and will likely add them for the benefit of the socialists if it fits well into other relevant balances. Basically, even though the Socialists in the game initially distrust the game's version of "a Technology Colleges Policy", it's can be a benefit for them and thus it's appropriate that the policy both have a direct negative effect on the game's Socialists and an indirect positive effect on the game's Socialists.(4/4)
Hanniah (she/they) 13 Nov, 2016 @ 9:49pm 
One major example of this sort of class disparity manifesting in real life was the world wide class warfare seen between agricultural sectors and manufacturing sectors during the industrial revolution as those who got access to industrial technology sooner quickly outcompeted poorer companies (especially farmers), directly replaced the need for many in world shocking ways, and even made it possible for manufacturers to drastically cut their need for healthy interaction with other sectors as their production became streamlines even and especially at the expense of the community that formerly formed their base. Another example is the potential of such a technology-born class disparity between a "human sector" and an "automated corporate power sector" as soon as the 85% job replacement capable robots that already exist get cheap enough (see CGP Grey's "Humans need not apply" and keep in mind that I’m only citing a concept from a YouTube video, not claiming to be an expert on it). (3/4)
Hanniah (she/they) 13 Nov, 2016 @ 9:46pm 
As an example that hopefully avoids too much controversy for the moment, when you raise the technology colleges policy in the base game, you lose some favor with socialists. This is likely meant to simulate the disatisfaction of those with concerns for the less technically inclined as they foresee it raising automation and creating a class disparity. I think this theory is heightened by the fact that the policy also decreases the "equality simulation" meter. You can skip one paragraph if you don't need examples of why a technology colleges subsidy would make socialists concerned with class disparity, but if you're doing so because you dismiss the concept of class disparity, please read. (2/4)
Hanniah (she/they) 13 Nov, 2016 @ 9:46pm 
I understand that as a base concept, Rhodri Mawr, but at the same time, direct voter effect in this game seems to more represent the groups understanding of the bill itself. A lot of the head government based politics that I've seen has involved people focusing strongly on individual bills fought for, passed, fought against, prevented, etc. by candidates involved. Assuming this experience is relevant, which I'll argue in a moment, different groups should still have favor weighed for and/or against policies directly even if they'd be indirectly affected because the members of that faction who happen to pay attention to politics (ie don't practice political media apathy too extremely and are sweighed by each quarter as seen in the game's polls) likely will reconsider their vote based on the policy before the policy even starts having that indirect affect on them. I'd argue that Democracy 3 is built at least significantly around that concept. (1/4)
lil_yonce  [author] 10 Nov, 2016 @ 10:37am 
I've been on hiatus from D3 for months now, but in the next few days I'm going to tweak/improve this and some of my other mods, looking at the feedback and updates to the gameplay. Thanks for subscribing and I hope you've enjoyed them. :)
Glorwyn 7 Aug, 2016 @ 1:24pm 
Lots of the stuff you mentioned tinnesaile is indirectly affected. GDP IS effected as unemployment can through a roundabout way affect it. Also does in a roundabout way increase all earnings.
Hanniah (she/they) 11 Jul, 2016 @ 4:20pm 
I think this game's capitalists would be frustrated with this as it's a government messing with the "invisble hand of the economy"... same with conservatives. Trade unionists would likely appreciate this as would liberals (despite conservative stereotyping of liberals not wanting to work -cough- biased bullshit -cough-), socialists, maybe youth (considering it might make finding early jobs easier...maybe?). I think this could also increase poor earnings and middle earnings as those struggling to get a job and lacking connections is likely to have more stable income from having job opportunities better guaranteed to them. I don't think this would honestly affect GDP unless some beaurocracy can be pushed into the mod and an unorganized set of new jobs don't focus enough on GDP.