Portal 2

Portal 2

247 ratings
Suspension part2 --- A floor
   
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13.956 MB
8 May, 2016 @ 11:52pm
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Suspension part2 --- A floor

In 1 collection by Stella
Suspension
2 items
Description
difficulty: Medium(a bit action)
18 Comments
Splokie Dokie 16 Oct, 2018 @ 6:30am 
Interesting
Swedish Firefighter 4 Jun, 2017 @ 1:06pm 
was I supposed to use the blue gel at the last room?
Fumbly Bumbly 24 Mar, 2017 @ 1:48am 
A really cool concept executed brilliantly. Thumbs up!
The Sojourner 28 Jul, 2016 @ 2:49pm 
I used the companion cube from the first chamber to solve it. Probably unintentional....
Tuleby 18 Jun, 2016 @ 5:40am 
If your new cube is prop_physic, you can dissolve it. You create env_entity_dissolver, where you put dissolve target. After call "dissolve" to env_entity_dissolver. Dissolve is not in the standard input, but it works. ;)
Unowninator 5 Jun, 2016 @ 5:05pm 
I think I found an unintended solution in the 3rd room. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=698310785

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=698310806

My advice would be to use a flippable panel.
Silce 29 May, 2016 @ 5:33am 
I just finished the second part and I'm very impressive about the concept ! :steamhappy:

But I need to tell you the first part of "Suspension part2 --- A floor" is very easy to do if you use one of the cube to jump on the other side.

-> Put it the farther you can on the first part of the bridge then you will need to activate the button to fix it. You will be able to use the fixed cube like an help to jump higher and reach the other side without finding the main problem.

Hope it will help ! Cya ! :steammocking:
Stimich 21 May, 2016 @ 6:48pm 
Did the whole map without the suspension:
https://youtu.be/sivjv3R7VOk
Petutski 18 May, 2016 @ 6:52pm 
Very interesting and fun. Confusing until you know the "rules"! Thanks!
kwinten 17 May, 2016 @ 10:52am 
Note 1: yes the "disable/enable" output is in red, this has no importance because it works
Note 2: I can stuck your cube behind the moving panel in the third chamber