Cortex Command

Cortex Command

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Lizard Men
   
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File Size
Posted
Updated
1.954 MB
10 May, 2016 @ 9:42am
2 Feb, 2019 @ 11:26am
3 Change Notes ( view )

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Lizard Men

In 1 collection by AbsoluteZeroHero
Mods I have Updated and released on Steam
55 items
Description
A mod made by SnowMonster20 updated by me.

A Lizard men faction they have claws, slug, and bullet based weapons. They can't jet pack but they can jump good and have a grappling gun for getting around.

more info here: http://forums.datarealms.com/viewtopic.php?f=61&t=19139&hilit=Lizard+Men
34 Comments
lechkingofdead 2 Nov, 2019 @ 5:35pm 
got to love the warhammer faction mods from the 40k to fanticy hum now we need the skaven and my love is set
AbsoluteZeroHero  [author] 2 Feb, 2019 @ 11:25am 
alright thinks for the fix I will push out the up date.
AtomHeartDragon 2 Feb, 2019 @ 11:19am 
Yes, it's not fully reliable, but it's still a fun and effective weapon once you can actually use it.
AbsoluteZeroHero  [author] 2 Feb, 2019 @ 11:12am 
Ok I tried it again and notice no lag on my end however the dart only hits and sticks half the time for me.
AtomHeartDragon 2 Feb, 2019 @ 9:01am 
I have checked my fixes with current version and it works without lag (I have not checked prior to fix now, but I remember how badly it lagged otherwise).
AbsoluteZeroHero  [author] 31 Jan, 2019 @ 3:11pm 
I have tried the fixs you suggested however they do not seem to have worked for me. Does it work for you because I may have put it in wrong also coould you link me a copy of the code for me.
AtomHeartDragon 31 Jan, 2019 @ 11:26am 
Add proper indentation, as steam doesn't seem to have code tags and ate my tabs.
AtomHeartDragon 31 Jan, 2019 @ 11:24am 
Fix for stick bolter:
In Lizard Men.rte/Lua/StickyGrenade.lua

Replace:

if self.ignoreparent == true then
if MovableMan:IsActor(self.parent) == true then
self.ignoreid = self.parent.ID;
end
else
self.ignoreid = 255;
end
With:

self.ignoreid = 255;
if self.ignoreparent == true then
if MovableMan:IsActor(self.parent) == true then
self.ignoreid = self.parent.ID;
end
end

Also, I think, you need to
replace:

elseif SceneMan:CastStrengthRay(self.Pos,Vector(12,0):RadRotate(self.Vel.AbsRadAngle),0,self.clingpos,0,0,self.mapwrapx,0) == true then
With:

elseif SceneMan:CastStrengthRay(self.Pos,Vector(12,0):RadRotate(self.Vel.AbsRadAngle),0,self.clingpos,0,0,self.mapwrapx) == true then

VoidWanderers support when?
Vinster 15 Nov, 2018 @ 9:37pm 
Great pack. Aside from the crossbow that lags the map, everything else is awsome. Good job! :steamhappy:
make_eye 18 Oct, 2017 @ 3:15pm 
praise sotek