Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In Lizard Men.rte/Lua/StickyGrenade.lua
Replace:
if self.ignoreparent == true then
if MovableMan:IsActor(self.parent) == true then
self.ignoreid = self.parent.ID;
end
else
self.ignoreid = 255;
end
With:
self.ignoreid = 255;
if self.ignoreparent == true then
if MovableMan:IsActor(self.parent) == true then
self.ignoreid = self.parent.ID;
end
end
Also, I think, you need to
replace:
elseif SceneMan:CastStrengthRay(self.Pos,Vector(12,0):RadRotate(self.Vel.AbsRadAngle),0,self.clingpos,0,0,self.mapwrapx,0) == true then
With:
elseif SceneMan:CastStrengthRay(self.Pos,Vector(12,0):RadRotate(self.Vel.AbsRadAngle),0,self.clingpos,0,0,self.mapwrapx) == true then
VoidWanderers support when?