Stellaris

Stellaris

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Tass Cheat Tool
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File Size
Posted
Updated
478.004 KB
12 May, 2016 @ 5:19am
2 Jul @ 12:07am
299 Change Notes ( view )

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Tass Cheat Tool

Description
Update 2025.06.11
1. The FE building setting has been back to 4.0.14 in 4.0.17, the cap policy is removed
2. Add a minimum 100% habitability effect to Immortal trait

Introduction

This is a Cheat MOD, AI Player won't be able to use any option of it

The basic principle of this mod is to provide some modifications that cover as many aspects of the game, adjustable and with reasonable limits, without changing any of the original files and without making the game be buggy due to any option in this mod.

The economic and event system of Stellaris is kind of interlocking, providing extremly powerful modifications will only get a total collapse of the game experience. For example, a player may start with many districts to produce resources, but this will cause an explosion in population, housing, amenities, crime, and upkeeps, so more options will need to smooth out these additional problems, leading to a "chain of cheating". Still the game performance will get a huge degradation in later due to large population even the player finally get economic balanced.

This mod is made to help players gain some advantage, challenge some difficult goals or get through some difficult stages, although "at your own risk", but I still do not want any player having a worse game experience because of my working. Therefore, some of the options will have a little restriction to avoid any possible bugs, I won't spent much time to explain them in comments from now on.

This Mod including:

A. Planet Decisions,Mainly to modify a colony, including:
1) Cheat Main Menu: only exists on Capital, will describe detailed below
2) Colony Infrastructure: Add 20 Districts to Planet and some buffs to offset negative impact from districts
3) Create Pop

B. Policies:
Currently contains a total of 65 policies, covering most of the game's modifiers, which players can use to tweak many aspects of their country, including but not limited to resources, construction, fleets, diplomacy, espionage, etc. In addition, through a hidden event, the policy cooldown will be reset after each policy adjustment, no need waiting 10 years.

C. Edicts
Currently there are 5 edicts, unlike the policy, the edicts provide a easy way to trigger some instant effects.
1) Speed Up Situations
2) Summon a powerful science ship
3) Summon a powerful Titan which modded from Dreadnought
4) Summon a powerful Juggernaut which modded from Infinity Sphere
5) Summon a powerful Colossus which modded from Synthetic Queen

D. Cheat Main Menu, active frome Capital Planet Decision, providing some irreversible modification:
1) Gain Resources: Get a fixed amount of specific Resources, this a mild cheat option for testing purpose of myself
2) Leader Cheat: A list cheat for leaders
3) Technology: A list cheat for technologies
4) Ascension: A list cheat for ascension
5) Unlock Starbase Slots: Unlock Building or Module slots for starbase
6) Trait Points: Gain 50 trait points and traits cap increase by 5 when modding species
7) Extra Envoy: 20 more Envoys

E. Others
1) Species Trait - Immortal: free trait make leaders immortal
2) Civic - Ultimate Customized: Available in species creation, provide immortal for leaders, many trait points and options for species and additional civic slots for goverment.
3) Create Ruined Megastructure: use costructor ship to build a special platform to trigger this event
Popular Discussions View All (4)
4
15 Mar, 2022 @ 6:05pm
Changes after 3.2 Update
jinsung
3
3 Dec, 2021 @ 3:08am
Star Trek New Horizons/New Civilizations compatibility assistance
Cara
6
6 Dec, 2020 @ 9:36am
Updates
Lib Projet
757 Comments
BonChan 15 Jul @ 10:26am 
Appreciate your response! Deleting all the game files and reedownloading did the trick. For anyone with the red flag/missing descriptor: delete, redownload stellaris and resubscribe
tassadarpaladin  [author] 14 Jul @ 7:44pm 
I have tested it many times and never encountered descriptor problem. I can only suggest checking your paradox launcher or de-subscribe then re-subscribe.
BonChan 14 Jul @ 6:56pm 
Subscribed but the mod is missing a descriptor file?
trixie (great/powerful) 9 Jul @ 6:14am 
got this literally just so i could get rid of leader cap. thank you!
Ros[É] 6 Jul @ 3:53pm 
Is there a way to add a cheat to lower the time a ship goes MIA?
robertseggel 3 Jul @ 1:23pm 
hey I am having issues gewtting this to work for some reason it is saying there isnt a descriptor file and then nothing appears on the capital planet in the descisions
tassadarpaladin  [author] 3 Jul @ 2:06am 
@Catgod587 there is a cheat poilicy for that
Catgod587 3 Jul @ 1:54am 
i think itd be cool to add a housing cheat (only asking cuz im using bpv with several submods and i dont feel like building a bunch of luxury residences to counteract that) if not i understand
tassadarpaladin  [author] 2 Jul @ 12:11am 
@Are_FuFu 改了
Are_FuFu 24 Jun @ 8:54pm 
在尝试删除掉蜂巢思维限制后可以对舰R人口加速