The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

55 ratings
Deeper Water
   
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6.016 MB
8 May, 2012 @ 7:57am
14 Feb, 2013 @ 3:29pm
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Deeper Water

Description
I got tired of jumping into ankle-deep rivers and lakes around skyrim. This is fixes some of that. Keep an eye out for floating barnicles and eggs, they're easy for me to miss. Tried to have minimal impact on how things look above-water, so areas with lots of rocks in them aren't deepened, but some waterfall objects have been added to create a more "rapids" feel.

Let me know if there's an area that you'd like to see dug down a bit more, or if one of the areas I already covered should be deeper. I will try to maintain compatibility with other underwater mods, but make no guarantees. That said, feel free to notify me of such incompatibilities in the comments.

The question has come up a couple times about frames-per-second impact. There shouldn't be any noticeable impact. A lot of the areas I expanded were literally ankle deep, and the local geography made it difficult to make them much more than 1 to 1.5 times the character height deep. So provided you don't have FPS issues in the narrow dungeon hallways of skyrim, this mod shouldn't give you trouble. The one exception here is in the ocean around winterhold. This was made much deeper, but still is smaller than any outdoor area of Skyrim. As always, let me know if you have issues with anything.

Recent info:
Steps 4 and 5 are now complete. Let me know if there are any oddities while you're swimming around skyrim. If there are any aquatic areas you think need some work, let me know in the comments and I'll get to them when I have time. Keep swimming!

Step I:
Iliananta's Deep->Windhelm

Step II:
Windhelm ->Winterhold

Step III:
Winterhold->Solitude

Step IV:
Solitude->Dragon's Bridge

Step V:
Miscellanious waterways between Markarth and Lost Valley Redoubt

Step VI:
Cleanup and other miscellanious waterways
____________________________________________________________________
Log:
May 8, 2012 - V1.0 Ilianata's Deep->Windhelm rivers+lake modded
Sept 13, 2012 - V1.1 Windhelm->Winterhold modded.
Feb 13, 2013 - v1.2 Winterhold->Markarth modded. Base goals complete.
20 Comments
cwshadowalker 11 Jul, 2019 @ 12:07pm 
make one were you can pull out a fishhingpole and start fishing
Tà Mé Jonny 10 Dec, 2017 @ 8:49am 
What was the mod that lets attack underwater I've been looking for one for a while
lemerney 19 Apr, 2016 @ 5:43am 
this won't conflict with the sunken tresure mod, it jsut makes the treasure chests float in some places.
dmoreno78 21 Feb, 2016 @ 6:32pm 
The mod itself works great unless you combine it with a water mod like Realistic Waters Two (RWT). This mod combined with RWT caused strange areas of upward-moving rapids to appear where they shouldn't. I had to uninstall this to remove the glitches. Too bad :-\
Not a Doctor 12 Apr, 2015 @ 8:21am 
Now my argonian can swim
Hinter Knight 18 Mar, 2015 @ 4:21pm 
Great idea, Im also looking for an underwater creatures mod that adds sharks and stuff to the game, Cause I now have a mod that lets me attack under water but theres nothing to attack. also would be good if they were respawnable
Lucius Junius Aemilianus 24 Apr, 2014 @ 12:19pm 
does this works with Jesus Dense Water Flora? Would be great if.
Danno19763 31 Dec, 2013 @ 7:25am 
snootey bastard worrying about graphics the game has enough graphics make a dragon valley mod
PUTSY000 25 Sep, 2013 @ 5:40pm 
this mod works great for me, the underwater is clear now so I can see what is down there and what is coming at me. well done. A five star mod
Klint Izwudd 14 Jul, 2013 @ 7:38am 
Great mod man.