Portal 2

Portal 2

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Tunnel Vision
   
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5.345 MB
8 May, 2012 @ 4:40pm
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Tunnel Vision

Description
Problem solving, without any of that quick reaction nonsense.
7 Comments
Blueberry Beard  [author] 29 Apr, 2013 @ 8:33am 
I'd love to. Thanks for your comments.
Prototype 29 Apr, 2013 @ 2:07am 
I also performed the "jump exploit", first room is very big for what it contains, and can be "solved" without momentum, by simply portalling next-to the ledge and jumping at an angle through a portal. Didn't need the laser reciever in the second room (thanks to "jump exploit"). But one of your better puzzles, perhaps you could try one of mine.
Blueberry Beard  [author] 10 May, 2012 @ 9:25am 
Oh yeah! I sort of foresaw this happening. Perhaps what I could do is make that jump mandatory - and move the platform inside the corridor to act like a door. Excellent find!
Le Petit Mort 9 May, 2012 @ 8:23pm 
Exploit: With some clever portaling in the second-section, you can jump into the hallway that leads to the third-section --- you don't need the platform to be extended.
Blueberry Beard  [author] 9 May, 2012 @ 3:08am 
Could you explain your jump exploit? This is something I would like to fix.

I have an idea for better back and forth between first and second. I'll work on this today.
Le Petit Mort 8 May, 2012 @ 9:35pm 
A bit too straightforward; map might be improved with more back-and-forth between the first and second section. Also, a jump exploit into the third section negates the necessity of the first laser.
Dave 8 May, 2012 @ 8:30pm 
Some interesting solutions to this chamber, need to think outside the box.