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- I have been asked to make the final mission great again. The final mission is now great again.
- Better Pods is now compatible with the upcoming ABA2.0. The only change i had to do for that is swapping the Warden on Gatecrasher out for a Riot Control (No Wardens in ABA2.0, they get merged with the Riot Control). Everything else is unchanged.
The best (only?) alternatives i see to increase the numbers of enemies per mission are "Increased Enemy Squad Size" (works perfectly fine, but the author abandoned the mod. Still, i checked it, the mod is still fully functional) and "Grimy's Attrition Mode" (unlimited reinforcements --> extra pods). Or both IESS and Attrition.
In addition to that, if you also want the "No rulers in council mission" part of Better Pods, you can use "Restrict Rulers".
RequiredKills[0]=0, \\
RequiredKills[1]=1, \\
RequiredKills[2]=12, \\
RequiredKills[3]=30, \\
RequiredKills[4]=58, \\
RequiredKills[5]=100, \\
RequiredKills[6]=150, \\
RequiredKills[7]=210, \\
RequiredKills[8]=300
Better Pods doesn't even add all that many enemies to early missions. Like 2-4 at first maybe? That ramps up to about +12 in the endgame (5 pods + reinforcements, +2 enemies each). Divided by number of soldiers, that's 2 extra kills per soldier and mission in the endgame. Less than that early and midgame.
Since Better Pods scales its increase, you'd have to scale the increase to required kills (or XP? or both? Not sure, actually!) as well...
I would probably only do subtle changes, not more than 20% increases to the numbers. But that's a complete shot in the dark that would need to be playtested, i guess.
Well, aside from the piles of extra bodies which can translate directly into cash... i think those are a much more important balance concern than the extra XP. It's not quite the piles of money that you can get from Grimy's Loot Mod, but it's very noticable how much more money you can make by selling corpses by the dozen.
In XComGameData_XpData.ini, there are the numbers for RequiredXP for ranks 0-7 and the required Kills for rank 0-7. The required Kills are different for the 4 difficulties as well and have seperate lines.
Note that if you use the LW PerkPack, that mod already changes some stuff to these lines by adding the rank 8 to these lists. So if you run LWPP and want to change something here, don't do it in the vanilla ini, but do it in the XpData.ini of LWPP.
I was asked before (months ago, before Perk Pack was even a thing) if i would change something here with Better Pods and decided against it. Preferences for how fast soldiers level vary from player to player and with the class mods they use. And wether they use Fatigue/Notoriety! In the end, I decided to stay out of it for compatibility reasons.