Counter-Strike 2

Counter-Strike 2

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kz_vci_apprentice
   
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Game Mode: Custom
Tags: Map
File Size
Posted
Updated
8.853 MB
15 May, 2016 @ 1:09pm
29 May, 2016 @ 6:02am
4 Change Notes ( view )

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kz_vci_apprentice

Description
Tier: Easy-Medium
LJ Room: Yes
Optimized: Yes
9 Comments
illift 25 May, 2019 @ 6:42am 
good map
Gaming  [author] 23 May, 2016 @ 7:35am 
Appreciate the feedback: Yes
DanZay 23 May, 2016 @ 7:22am 
Pretty Alright Map: Yes
Gaming  [author] 16 May, 2016 @ 1:12pm 
At first this map was going to be flat textured with the neon lighting on the blocks. I tried a couple things in photoshop and came out with the weave, simple, color-changeable and it went well with the neon. I had to use some brick texture toward the late beta because the walls were all white and still looked a lil flat. Its very nice to hear you liked the bhop sections they were pretty crap at first. I also agree the skip wont affect the map too much. Thank you for the feedback.
Gaming  [author] 16 May, 2016 @ 1:06pm 
The trigger teleports were a definite learning experience for me, I thought because of their simle nature they would be easy to implement, however its funny what high speed does in this game. My next map I will make all lj's with deep hole like the 250 in the start to avoid this. Thank you for the feedback.
Gargos 16 May, 2016 @ 8:00am 
This map is very enjoyable. It also has some unique texturing, and a good theme with the different colors used for different rooms. The bhop spiral section is also unique and is very well made. The KZ and bhop are well balanced, and both work very well together. There is also a nice mix of different types of jumps throughout the map. I believe that this map is fitting a competitive nature for players of all types of skill levels. There is one shortcut I will bring up, It is a pref and only skips one small ladder, but I believe it will not effect that map that much. SC: http://i.imgur.com/WSwxnL7.png
DanZay 16 May, 2016 @ 7:05am 
Sick map except red room imo. Nice job.

Make sure your non-bhop teleport triggers are at least 2 units thick/high so you can't perf bhop across them (I found one at an LJ somewhere).
Gaming  [author] 15 May, 2016 @ 8:26pm 
Thankx man i appreciate the feedback
Joshua 15 May, 2016 @ 7:18pm 
This map seems pretty decent the drop down part looks really awesome imo. in the top part of the blue room you go on the white things which wasn't completely obvious at first but after the first run it is. Besides that map looks alright and has some decently fun kz