Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
a) mislead the player,
b) allow for exploits which could give the player faster solving.
My one gripe with the original portal 2 levels is that they included far too many hint panels and were too restrictive. Admittedly, the final squad were a bit of a toy instead of an actual challenge.
Thanks for the feedback! I'll try to be more restrictive with the levels.
• Player can jump/walk from white-surface to behind the squad without dying, breaking the more interesting puzzle elements;
• Vertical Light-Bridge origin location somewhat hasslesome to player; swapping ends would be more convenient;
• Some 'hint surfaces' do not hint;