Portal 2

Portal 2

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Molly Coddled
   
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Molly Coddled

Description
What might seem a hinderance will ultimately keep you safe.
2 Comments
Blueberry Beard  [author] 9 May, 2012 @ 3:06am 
With this one I was attempting to make a few 'open' spots to:
a) mislead the player,
b) allow for exploits which could give the player faster solving.
My one gripe with the original portal 2 levels is that they included far too many hint panels and were too restrictive. Admittedly, the final squad were a bit of a toy instead of an actual challenge.

Thanks for the feedback! I'll try to be more restrictive with the levels.
Le Petit Mort 8 May, 2012 @ 9:16pm 
Good multipurpose use of an element, and the ending is an especially nice touch, but a couple of exploits hold it back:

• Player can jump/walk from white-surface to behind the squad without dying, breaking the more interesting puzzle elements;
• Vertical Light-Bridge origin location somewhat hasslesome to player; swapping ends would be more convenient;
• Some 'hint surfaces' do not hint;