Arma 3
102 ratings
FHQ CombatMode
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
File Size
Posted
Updated
109.826 KB
17 May, 2016 @ 12:35pm
3 Dec, 2017 @ 8:40am
5 Change Notes ( view )

Subscribe to download
FHQ CombatMode

Description
With Arma 3 1.56 came the possibility to prevent AI from automatically entering combat mode. This is useful for instances where you, for example, want to quickly move through terrain, but the AI is doing their "Bounding Overwatch Dance".

This addon allows you to create a set of hotkeys that allow, disallow, or toggle the possibility of AI in your group to enter combat mode automatically. You can still manually command them to enter combat mode, but they will not do so automatically, and even when engaged, ordering them to "Aware" will cancel combat mode.

In adition, there's now also a "Rearm At" key: Select one or more units (normally via F-Keys), look at an ammo box or body, and press the Rearm At key. The selected units will walk to the ammo box(body, rearm from it, and return to formation.

This addon requires the Community Base Addon.

To configure the mod's keys, go to "Options" in the main menu, then "Controls", and click the "Configure Addons" button at the bottom right of the Controls window. From the "Addon" box, select "FHQ CombatMode", and set the keys you want. You don't have to map all keys, you might for example just use the "Toggle Combat Mode" key to toggle between allowing and preventing combat mode.

To configure the default behavior, go to "Options", then "Game", and click on the "Configure Addons" button at the bottom right of the Game Options window. Then, select "FHQ CombatMode" from the "Addon" box. Here, you can set whether combat mode is disabled from the start (box is not checked, default behvior), or combat mode is allowed (box is checked).
40 Comments
Ben Martin Box 4 May @ 4:02pm 
No effect on AI anymore. AI Squad units always in Combat Mode. Bohemia Int. probably changed something along the way with the updates rendering this MOD off.
Palma-C17 7 Feb @ 11:09am 
wait does this mod work or nah
Dank Mushroom 22 Oct, 2024 @ 4:04am 
plz fix this mod
SirMC1234 9 Jul, 2024 @ 12:05pm 
And I can confirm it is not working 2024. idk, maybe just me.
=L.Y.H= 11 Nov, 2023 @ 6:38am 
you need to bind the hotkey first !
=L.Y.H= 11 Nov, 2023 @ 6:38am 
this mod is working perfectly in 2023.the only feature i use is disable auto combat (aka. auto danger),i can confirm it is working both in single Player and multiplayer !:steamthumbsup:
Taizan 3 Oct, 2020 @ 11:31am 
Hey there. Someone told me you made a mod that allows Zeus to override AI freezing in combat mode and enabling them to evade or assault etc. Is that what this mod does? I'm just asking because I don't see anything specific about Zeus.
crispytacoz 16 May, 2018 @ 7:45pm 
This mod doesn't work anymore, I saw a video of it working extra well with VCOM AI, now it doesn't even work with that or on vanilla. I don't get it, why does Bohemia Interactive think that the AI should just stop following the commands of the squad leader. If the Squad Leader is a fucking mile away, that is terrible... always.
roy rövmun 8 Mar, 2018 @ 3:41am 
Ah, thanks for the reply.
Varanon  [author] 7 Mar, 2018 @ 3:06pm 
@Mr Annoying: Ugh, I realized I took my time to answer this :| Sorry.
No idea why this happens, they might be crouched or even prone ?

@hero of stalingrad: No, you can't do that with this addon. You can do that with scripting, but this addon only handles your own squad, which is on purpose.