Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Then again, it would ruin the fascinating concept of this map :P
It was used to make it easier to aim by having a laser sight in a sense..
Took me a while to understand that you select the panel, then you can mouse move its angles, then space again to lock it. My first thought was you move the angles of the tile by "bumping" into it, would have been tricky, but most obvious IMO. Then I had expected you look at it (and are close enought to touch) and while holding use key, move the mouse, and then let go of use key to instantly freeze it in place.
Concerning the visual hints. Some form of "flack" design (a rig to make it clear that it can be rotated along two axis) with switch would probably make it a lot clearer. Hit switch to control the "flack", move, then hit switch again to disengage.