Automation - The Car Company Tycoon Game

Automation - The Car Company Tycoon Game

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Square Ts
   
Награда
Добавяне към любими
В любими
Премахване от любими
Fixtures: TailLights
Decade: 40s, 50s, 60s, 70s, 80s, 90s, 00s, 10s
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609.760 KB
22 май 2016 в 15:13
11 юни 2016 в 11:42
6 бележки за промени ( преглед )
Описание
There's no age for a square cage.

3 versions, 18 variants:

9 - regular Square Ts.
3 - frameless (but extruded).
6 - flat face and borderless.

- for KEE engine version -
19 коментара
dagger3d 29 март 2021 в 4:59 
Please update this i need this mod for a chevy iroc-z im tryna make
NotSoSlySnake96 12 ноем. 2019 в 12:49 
Could you update this to the latest game version please?
gatecrasher 23 септ. 2018 в 17:24 
it isnt appearing in the list of parts
|XG| Lune 10 септ. 2016 в 23:48 
So glad these exist, the round van style tailights and headlights in the game didnt go so well for cars that are better off with perfectly square lights.
McHorseguy 12 юни 2016 в 1:56 
sweet, thanks. It's all fixed now!

(I just realised I'm probably going to have to replace all my taillight fixtures on the Tron car now ;_; )
Razyx  [автор] 11 юни 2016 в 11:53 
@McHorseguy, fixed, it happens for use short names on files :P
@Pyrlix, that's good news, anyway the polygon optimization is something to keep in mind. TY
McHorseguy 10 юни 2016 в 6:24 
Hey Raz, can you check the material assignment on this mod? The opaque red lights without stripes is displaying as striped!
Pyrlix 2 юни 2016 в 9:47 
@Raz: Thankfully polygon reduction is done relatively quickly. That could get better with the change to Unreal Engine :)
Razyx  [автор] 30 май 2016 в 3:57 
@Pyrlix, really good to know some figures, I have a few mods that need some poly optimization. Thanks for the tip.
Pyrlix 27 май 2016 в 3:13 
On the topic of heavy lag: I recommend reducing polygon and triangle count.
Fixtures really only need ~200-500polygons :)