Automation - The Car Company Tycoon Game

Automation - The Car Company Tycoon Game

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Nedostatek hodnocení
Square Ts
   
Ocenit
Přidat do oblíbených
Oblíbeno
Odebrat z oblíbených
Fixtures: TailLights
Decade: 40s, 50s, 60s, 70s, 80s, 90s, 00s, 10s
Velikost souboru
Přidáno
Aktualizováno
609.760 KB
22. kvě. 2016 v 15.13
11. čvn. 2016 v 11.42
Poznámky ke změnám (6) – zobrazit

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Square Ts

Popis
There's no age for a square cage.

3 versions, 18 variants:

9 - regular Square Ts.
3 - frameless (but extruded).
6 - flat face and borderless.

- for KEE engine version -
Počet komentářů: 19
dagger3d 29. bře. 2021 v 4.59 
Please update this i need this mod for a chevy iroc-z im tryna make
NotSoSlySnake96 12. lis. 2019 v 12.49 
Could you update this to the latest game version please?
gatecrasher 23. zář. 2018 v 17.24 
it isnt appearing in the list of parts
|XG| Lune 10. zář. 2016 v 23.48 
So glad these exist, the round van style tailights and headlights in the game didnt go so well for cars that are better off with perfectly square lights.
McHorseguy 12. čvn. 2016 v 1.56 
sweet, thanks. It's all fixed now!

(I just realised I'm probably going to have to replace all my taillight fixtures on the Tron car now ;_; )
Razyx  [autor] 11. čvn. 2016 v 11.53 
@McHorseguy, fixed, it happens for use short names on files :P
@Pyrlix, that's good news, anyway the polygon optimization is something to keep in mind. TY
McHorseguy 10. čvn. 2016 v 6.24 
Hey Raz, can you check the material assignment on this mod? The opaque red lights without stripes is displaying as striped!
Pyrlix 2. čvn. 2016 v 9.47 
@Raz: Thankfully polygon reduction is done relatively quickly. That could get better with the change to Unreal Engine :)
Razyx  [autor] 30. kvě. 2016 v 3.57 
@Pyrlix, really good to know some figures, I have a few mods that need some poly optimization. Thanks for the tip.
Pyrlix 27. kvě. 2016 v 3.13 
On the topic of heavy lag: I recommend reducing polygon and triangle count.
Fixtures really only need ~200-500polygons :)