Automation - The Car Company Tycoon Game

Automation - The Car Company Tycoon Game

Dette emne er inkompatibelt med Automation - The Car Company Tycoon Game. Se venligst instruktionssiden for grunde over hvorfor dette emne muligvis ikke virker i Automation - The Car Company Tycoon Game.
Ikke nok vurderinger
Square Ts
   
Pris
Føj til foretrukne
Gjort til foretrukken
Fjern som foretrukken
Fixtures: TailLights
Decade: 40s, 50s, 60s, 70s, 80s, 90s, 00s, 10s
Filstørrelse:
Offentliggjort:
Opdateret:
609.760 KB
22. maj 2016 kl. 15:13
11. juni 2016 kl. 11:42
6 ændringsbemærkninger ( vis )

Abonner for at downloade
Square Ts

Beskrivelse
There's no age for a square cage.

3 versions, 18 variants:

9 - regular Square Ts.
3 - frameless (but extruded).
6 - flat face and borderless.

- for KEE engine version -
19 kommentarer
dagger3d 29. mar. 2021 kl. 4:59 
Please update this i need this mod for a chevy iroc-z im tryna make
NotSoSlySnake96 12. nov. 2019 kl. 12:49 
Could you update this to the latest game version please?
gatecrasher 23. sep. 2018 kl. 17:24 
it isnt appearing in the list of parts
|XG| Lune 10. sep. 2016 kl. 23:48 
So glad these exist, the round van style tailights and headlights in the game didnt go so well for cars that are better off with perfectly square lights.
McHorseguy 12. juni 2016 kl. 1:56 
sweet, thanks. It's all fixed now!

(I just realised I'm probably going to have to replace all my taillight fixtures on the Tron car now ;_; )
Razyx  [ophavsmand] 11. juni 2016 kl. 11:53 
@McHorseguy, fixed, it happens for use short names on files :P
@Pyrlix, that's good news, anyway the polygon optimization is something to keep in mind. TY
McHorseguy 10. juni 2016 kl. 6:24 
Hey Raz, can you check the material assignment on this mod? The opaque red lights without stripes is displaying as striped!
Pyrlix 2. juni 2016 kl. 9:47 
@Raz: Thankfully polygon reduction is done relatively quickly. That could get better with the change to Unreal Engine :)
Razyx  [ophavsmand] 30. maj 2016 kl. 3:57 
@Pyrlix, really good to know some figures, I have a few mods that need some poly optimization. Thanks for the tip.
Pyrlix 27. maj 2016 kl. 3:13 
On the topic of heavy lag: I recommend reducing polygon and triangle count.
Fixtures really only need ~200-500polygons :)