Automation - The Car Company Tycoon Game

Automation - The Car Company Tycoon Game

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Nincs elegendő értékelés
Square Ts
   
Díjazás
Kedvenc
Kedvenc
Törlés
Fixtures: TailLights
Decade: 40s, 50s, 60s, 70s, 80s, 90s, 00s, 10s
Fájlméret:
Közzétéve:
Frissítve:
609.760 KB
2016. máj. 22., 15:13
2016. jún. 11., 11:42
6 változásjegyzék ( megnézés )

Feliratkozás a letöltéshez
Square Ts

Leírás
There's no age for a square cage.

3 versions, 18 variants:

9 - regular Square Ts.
3 - frameless (but extruded).
6 - flat face and borderless.

- for KEE engine version -
19 megjegyzés
dagger3d 2021. márc. 29., 4:59 
Please update this i need this mod for a chevy iroc-z im tryna make
NotSoSlySnake96 2019. nov. 12., 12:49 
Could you update this to the latest game version please?
gatecrasher 2018. szept. 23., 17:24 
it isnt appearing in the list of parts
|XG| Lune 2016. szept. 10., 23:48 
So glad these exist, the round van style tailights and headlights in the game didnt go so well for cars that are better off with perfectly square lights.
McHorseguy 2016. jún. 12., 1:56 
sweet, thanks. It's all fixed now!

(I just realised I'm probably going to have to replace all my taillight fixtures on the Tron car now ;_; )
Razyx  [készítő] 2016. jún. 11., 11:53 
@McHorseguy, fixed, it happens for use short names on files :P
@Pyrlix, that's good news, anyway the polygon optimization is something to keep in mind. TY
McHorseguy 2016. jún. 10., 6:24 
Hey Raz, can you check the material assignment on this mod? The opaque red lights without stripes is displaying as striped!
Pyrlix 2016. jún. 2., 9:47 
@Raz: Thankfully polygon reduction is done relatively quickly. That could get better with the change to Unreal Engine :)
Razyx  [készítő] 2016. máj. 30., 3:57 
@Pyrlix, really good to know some figures, I have a few mods that need some poly optimization. Thanks for the tip.
Pyrlix 2016. máj. 27., 3:13 
On the topic of heavy lag: I recommend reducing polygon and triangle count.
Fixtures really only need ~200-500polygons :)