Automation - The Car Company Tycoon Game

Automation - The Car Company Tycoon Game

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Square Ts
   
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Fixtures: TailLights
Decade: 40s, 50s, 60s, 70s, 80s, 90s, 00s, 10s
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609.760 KB
22 Mei 2016 @ 3:13pm
11 Jun 2016 @ 11:42am
6 Catatan Perubahan ( lihat )

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Square Ts

Deskripsi
There's no age for a square cage.

3 versions, 18 variants:

9 - regular Square Ts.
3 - frameless (but extruded).
6 - flat face and borderless.

- for KEE engine version -
19 Komentar
dagger3d 29 Mar 2021 @ 4:59am 
Please update this i need this mod for a chevy iroc-z im tryna make
NotSoSlySnake96 12 Nov 2019 @ 12:49pm 
Could you update this to the latest game version please?
gatecrasher 23 Sep 2018 @ 5:24pm 
it isnt appearing in the list of parts
|XG| Lune 10 Sep 2016 @ 11:48pm 
So glad these exist, the round van style tailights and headlights in the game didnt go so well for cars that are better off with perfectly square lights.
McHorseguy 12 Jun 2016 @ 1:56am 
sweet, thanks. It's all fixed now!

(I just realised I'm probably going to have to replace all my taillight fixtures on the Tron car now ;_; )
Razyx  [pembuat] 11 Jun 2016 @ 11:53am 
@McHorseguy, fixed, it happens for use short names on files :P
@Pyrlix, that's good news, anyway the polygon optimization is something to keep in mind. TY
McHorseguy 10 Jun 2016 @ 6:24am 
Hey Raz, can you check the material assignment on this mod? The opaque red lights without stripes is displaying as striped!
Pyrlix 2 Jun 2016 @ 9:47am 
@Raz: Thankfully polygon reduction is done relatively quickly. That could get better with the change to Unreal Engine :)
Razyx  [pembuat] 30 Mei 2016 @ 3:57am 
@Pyrlix, really good to know some figures, I have a few mods that need some poly optimization. Thanks for the tip.
Pyrlix 27 Mei 2016 @ 3:13am 
On the topic of heavy lag: I recommend reducing polygon and triangle count.
Fixtures really only need ~200-500polygons :)