Automation - The Car Company Tycoon Game

Automation - The Car Company Tycoon Game

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Square Ts
   
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Fixtures: TailLights
Decade: 40s, 50s, 60s, 70s, 80s, 90s, 00s, 10s
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609.760 KB
22 mai 2016 la 15:13
11 iun. 2016 la 11:42
6 jurnale de actualizare ( vizionare )

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Square Ts

Descriere
There's no age for a square cage.

3 versions, 18 variants:

9 - regular Square Ts.
3 - frameless (but extruded).
6 - flat face and borderless.

- for KEE engine version -
19 comentarii
dagger3d 29 mart. 2021 la 4:59 
Please update this i need this mod for a chevy iroc-z im tryna make
NotSoSlySnake96 12 nov. 2019 la 12:49 
Could you update this to the latest game version please?
gatecrasher 23 sept. 2018 la 17:24 
it isnt appearing in the list of parts
|XG| Lune 10 sept. 2016 la 23:48 
So glad these exist, the round van style tailights and headlights in the game didnt go so well for cars that are better off with perfectly square lights.
McHorseguy 12 iun. 2016 la 1:56 
sweet, thanks. It's all fixed now!

(I just realised I'm probably going to have to replace all my taillight fixtures on the Tron car now ;_; )
Razyx  [autor] 11 iun. 2016 la 11:53 
@McHorseguy, fixed, it happens for use short names on files :P
@Pyrlix, that's good news, anyway the polygon optimization is something to keep in mind. TY
McHorseguy 10 iun. 2016 la 6:24 
Hey Raz, can you check the material assignment on this mod? The opaque red lights without stripes is displaying as striped!
Pyrlix 2 iun. 2016 la 9:47 
@Raz: Thankfully polygon reduction is done relatively quickly. That could get better with the change to Unreal Engine :)
Razyx  [autor] 30 mai 2016 la 3:57 
@Pyrlix, really good to know some figures, I have a few mods that need some poly optimization. Thanks for the tip.
Pyrlix 27 mai 2016 la 3:13 
On the topic of heavy lag: I recommend reducing polygon and triangle count.
Fixtures really only need ~200-500polygons :)