Automation - The Car Company Tycoon Game

Automation - The Car Company Tycoon Game

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Square Ts
   
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Fixtures: TailLights
Decade: 40s, 50s, 60s, 70s, 80s, 90s, 00s, 10s
Tamaño
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Actualizado el
609.760 KB
22 MAY 2016 a las 15:13
11 JUN 2016 a las 11:42
6 notas sobre cambios ( ver )

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Square Ts

Descripción
There's no age for a square cage.

3 versions, 18 variants:

9 - regular Square Ts.
3 - frameless (but extruded).
6 - flat face and borderless.

- for KEE engine version -
19 comentarios
dagger3d 29 MAR 2021 a las 4:59 
Please update this i need this mod for a chevy iroc-z im tryna make
NotSoSlySnake96 12 NOV 2019 a las 12:49 
Could you update this to the latest game version please?
gatecrasher 23 SEP 2018 a las 17:24 
it isnt appearing in the list of parts
|XG| Lune 10 SEP 2016 a las 23:48 
So glad these exist, the round van style tailights and headlights in the game didnt go so well for cars that are better off with perfectly square lights.
McHorseguy 12 JUN 2016 a las 1:56 
sweet, thanks. It's all fixed now!

(I just realised I'm probably going to have to replace all my taillight fixtures on the Tron car now ;_; )
Razyx  [autor] 11 JUN 2016 a las 11:53 
@McHorseguy, fixed, it happens for use short names on files :P
@Pyrlix, that's good news, anyway the polygon optimization is something to keep in mind. TY
McHorseguy 10 JUN 2016 a las 6:24 
Hey Raz, can you check the material assignment on this mod? The opaque red lights without stripes is displaying as striped!
Pyrlix 2 JUN 2016 a las 9:47 
@Raz: Thankfully polygon reduction is done relatively quickly. That could get better with the change to Unreal Engine :)
Razyx  [autor] 30 MAY 2016 a las 3:57 
@Pyrlix, really good to know some figures, I have a few mods that need some poly optimization. Thanks for the tip.
Pyrlix 27 MAY 2016 a las 3:13 
On the topic of heavy lag: I recommend reducing polygon and triangle count.
Fixtures really only need ~200-500polygons :)