Automation - The Car Company Tycoon Game

Automation - The Car Company Tycoon Game

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Square Ts
   
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Fixtures: TailLights
Decade: 40s, 50s, 60s, 70s, 80s, 90s, 00s, 10s
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609.760 KB
22 maj, 2016 @ 15:13
11 jun, 2016 @ 11:42
6 ändringsnotiser ( visa )

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Square Ts

Beskrivning
There's no age for a square cage.

3 versions, 18 variants:

9 - regular Square Ts.
3 - frameless (but extruded).
6 - flat face and borderless.

- for KEE engine version -
19 kommentarer
dagger3d 29 mar, 2021 @ 4:59 
Please update this i need this mod for a chevy iroc-z im tryna make
NotSoSlySnake96 12 nov, 2019 @ 12:49 
Could you update this to the latest game version please?
gatecrasher 23 sep, 2018 @ 17:24 
it isnt appearing in the list of parts
|XG| Lune 10 sep, 2016 @ 23:48 
So glad these exist, the round van style tailights and headlights in the game didnt go so well for cars that are better off with perfectly square lights.
McHorseguy 12 jun, 2016 @ 1:56 
sweet, thanks. It's all fixed now!

(I just realised I'm probably going to have to replace all my taillight fixtures on the Tron car now ;_; )
Razyx  [skapare] 11 jun, 2016 @ 11:53 
@McHorseguy, fixed, it happens for use short names on files :P
@Pyrlix, that's good news, anyway the polygon optimization is something to keep in mind. TY
McHorseguy 10 jun, 2016 @ 6:24 
Hey Raz, can you check the material assignment on this mod? The opaque red lights without stripes is displaying as striped!
Pyrlix 2 jun, 2016 @ 9:47 
@Raz: Thankfully polygon reduction is done relatively quickly. That could get better with the change to Unreal Engine :)
Razyx  [skapare] 30 maj, 2016 @ 3:57 
@Pyrlix, really good to know some figures, I have a few mods that need some poly optimization. Thanks for the tip.
Pyrlix 27 maj, 2016 @ 3:13 
On the topic of heavy lag: I recommend reducing polygon and triangle count.
Fixtures really only need ~200-500polygons :)