Automation - The Car Company Tycoon Game

Automation - The Car Company Tycoon Game

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Square Ts
   
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Fixtures: TailLights
Decade: 40s, 50s, 60s, 70s, 80s, 90s, 00s, 10s
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609.760 KB
22 May 2016 @ 15:13
11 Haz 2016 @ 11:42
6 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
Square Ts

Açıklama
There's no age for a square cage.

3 versions, 18 variants:

9 - regular Square Ts.
3 - frameless (but extruded).
6 - flat face and borderless.

- for KEE engine version -
19 Yorum
dagger3d 29 Mar 2021 @ 4:59 
Please update this i need this mod for a chevy iroc-z im tryna make
NotSoSlySnake96 12 Kas 2019 @ 12:49 
Could you update this to the latest game version please?
gatecrasher 23 Eyl 2018 @ 17:24 
it isnt appearing in the list of parts
|XG| Lune 10 Eyl 2016 @ 23:48 
So glad these exist, the round van style tailights and headlights in the game didnt go so well for cars that are better off with perfectly square lights.
McHorseguy 12 Haz 2016 @ 1:56 
sweet, thanks. It's all fixed now!

(I just realised I'm probably going to have to replace all my taillight fixtures on the Tron car now ;_; )
Razyx  [yaratıcı] 11 Haz 2016 @ 11:53 
@McHorseguy, fixed, it happens for use short names on files :P
@Pyrlix, that's good news, anyway the polygon optimization is something to keep in mind. TY
McHorseguy 10 Haz 2016 @ 6:24 
Hey Raz, can you check the material assignment on this mod? The opaque red lights without stripes is displaying as striped!
Pyrlix 2 Haz 2016 @ 9:47 
@Raz: Thankfully polygon reduction is done relatively quickly. That could get better with the change to Unreal Engine :)
Razyx  [yaratıcı] 30 May 2016 @ 3:57 
@Pyrlix, really good to know some figures, I have a few mods that need some poly optimization. Thanks for the tip.
Pyrlix 27 May 2016 @ 3:13 
On the topic of heavy lag: I recommend reducing polygon and triangle count.
Fixtures really only need ~200-500polygons :)