Automation - The Car Company Tycoon Game

Automation - The Car Company Tycoon Game

Vật phẩm này không tương thích với Automation - The Car Company Tycoon Game. Hãy xem trang hướng dẫn để biết nguyên nhân tại sao vật phẩm này có thể không dùng được trong Automation - The Car Company Tycoon Game.
Không đủ lượt đánh giá
Square Ts
   
Giải thưởng
Yêu thích
Đã yêu thích
Bỏ thích
Fixtures: TailLights
Decade: 40s, 50s, 60s, 70s, 80s, 90s, 00s, 10s
Kích cỡ file
Đã đăng
Đã cập nhật
609.760 KB
22 Thg05, 2016 @ 3:13pm
11 Thg06, 2016 @ 11:42am
6 ghi chú thay đổi ( xem )

Đăng ký để tải xuống
Square Ts

Mô tả
There's no age for a square cage.

3 versions, 18 variants:

9 - regular Square Ts.
3 - frameless (but extruded).
6 - flat face and borderless.

- for KEE engine version -
19 bình luận
dagger3d 29 Thg03, 2021 @ 4:59am 
Please update this i need this mod for a chevy iroc-z im tryna make
NotSoSlySnake96 12 Thg11, 2019 @ 12:49pm 
Could you update this to the latest game version please?
gatecrasher 23 Thg09, 2018 @ 5:24pm 
it isnt appearing in the list of parts
|XG| Lune 10 Thg09, 2016 @ 11:48pm 
So glad these exist, the round van style tailights and headlights in the game didnt go so well for cars that are better off with perfectly square lights.
McHorseguy 12 Thg06, 2016 @ 1:56am 
sweet, thanks. It's all fixed now!

(I just realised I'm probably going to have to replace all my taillight fixtures on the Tron car now ;_; )
Razyx  [tác giả] 11 Thg06, 2016 @ 11:53am 
@McHorseguy, fixed, it happens for use short names on files :P
@Pyrlix, that's good news, anyway the polygon optimization is something to keep in mind. TY
McHorseguy 10 Thg06, 2016 @ 6:24am 
Hey Raz, can you check the material assignment on this mod? The opaque red lights without stripes is displaying as striped!
Pyrlix 2 Thg06, 2016 @ 9:47am 
@Raz: Thankfully polygon reduction is done relatively quickly. That could get better with the change to Unreal Engine :)
Razyx  [tác giả] 30 Thg05, 2016 @ 3:57am 
@Pyrlix, really good to know some figures, I have a few mods that need some poly optimization. Thanks for the tip.
Pyrlix 27 Thg05, 2016 @ 3:13am 
On the topic of heavy lag: I recommend reducing polygon and triangle count.
Fixtures really only need ~200-500polygons :)