Portal 2

Portal 2

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Quality Control: Bridges
   
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Quality Control: Bridges

I 2 samlinger af HugoBDesigner
Quality Control
3 genstande
2016 Maps
18 genstande
Beskrivelse
[Medium-Hard] Welcome back, employee, to Quality Control. Today's testing involves the Aperture Science Hard Light Bridge. Let's see how well the bridge goes... Oh, and you.

Playthrough by LB: https://www.youtube.com/watch?v=1HsF-GILU18
• Playthrough by HugoBDesigner: https://www.youtube.com/watch?v=Q3ynmsxZT2A&t=686
20 kommentarer
Jäger 5. jan. kl. 17:45 
Interesting Test.
It was going well for me until the final jump up to the room with the goo and door. I have no idea how to get up there. Overall, this is a great test, but Gels kinda ruin it for me.
They are just too finnicky and inconsistent. I did like the hard light bridge puzzles however.
I would personally rely on Gels far less, as they can cause many unexpected solutions/exploits.
Overall I give this Test a 6/10 :p2wheatley:
Tilt 27. mar. 2021 kl. 8:40 
I solved it but it's gimmicky. The last jump required a bit of luck which is stupid. It should only be dependent on logic, not luck.
Nobody No-One 6. feb. 2019 kl. 16:37 
Interesting. Not sure if I did it exactly right. Thumbs up.
bullfrog 22. jan. 2019 kl. 23:41 
...just watched your walkthrough; I agree with your comment at 20:54-21:34 i.e. that move was the best part of the puzzle; very clever.
bullfrog 22. jan. 2019 kl. 23:24 
Ditto @jandlml's comment.
jandlml 15. okt. 2017 kl. 21:33 
im not sure if you had an intended solution, kind of hard with gel maps. but i managed to solve. took a bit of work but i got there.
ZorkFox 21. aug. 2017 kl. 18:39 
I gave up because it wasn't ever clear to me which part I was meant to solve next. It seems like a small collection of unconnected rooms with emacipation grills placed in a few places of maximum inconvenience instead of in ways to make one think strategically. I wound up splattering various gels all over the place in the hopes that something would become apparent.

I enjoyed your button-themed quality test, which I found just complicated enough to be engaging, but also with a clear progression of areas to solve. I think part of what made the button test more effective was that you could see almost everything at the same time. The bridge test has a bunch of areas completely hidden from sight until you luck into the entrances to them. It's not possible to get a good vantage and study the problem.

Still, thanks for all your hard work. It must've taken you a lot of time to produce these maps. I'm sorry I had to leave this one behind.
woofmao 30. juni 2017 kl. 10:38 
I solved the last part in a way that was almost certainly not intended... I couldn't find a way to get repulsion gel to the small platform, so I just used repulsion gel and did a glitchy bounce off the disabled emancipator, and then bounced on the longer platform.
Zuntak 25. mar. 2017 kl. 13:39 
Wow, pretty complicated, to be honest! I probably made it my way, ´cause I did not use some features at all, but that is how I like to solve the puzzles :D :spirallove: :p2turret:
Petutski 9. okt. 2016 kl. 18:28 
Excellent map! I suspect there are many ways to solve it!. First put repulsion gel on the lower platform to the right of the entrance. Next get repulsion gel flying up from the floor in the room to the left of the entrance. Once the stream is up, switch the portal to the wall and let the two replusion streams hit each other leaving a bit of replusion gel on the floor just before the dormant light bridge emitter. Leave the portal on the wall and do a propulsion run on the floor to the right of the entrance through a portal on the far wall. Fly out of the left portal, bounce on the gel, fly over to the other platform, bounce again and land in the upper chamber. Clear as mud? Thanks for a great map!