Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
It was going well for me until the final jump up to the room with the goo and door. I have no idea how to get up there. Overall, this is a great test, but Gels kinda ruin it for me.
They are just too finnicky and inconsistent. I did like the hard light bridge puzzles however.
I would personally rely on Gels far less, as they can cause many unexpected solutions/exploits.
Overall I give this Test a 6/10
I enjoyed your button-themed quality test, which I found just complicated enough to be engaging, but also with a clear progression of areas to solve. I think part of what made the button test more effective was that you could see almost everything at the same time. The bridge test has a bunch of areas completely hidden from sight until you luck into the entrances to them. It's not possible to get a good vantage and study the problem.
Still, thanks for all your hard work. It must've taken you a lot of time to produce these maps. I'm sorry I had to leave this one behind.