Stellaris

Stellaris

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A Few More Traits!
   
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4.973 KB
24 May, 2016 @ 5:26pm
18 Apr, 2017 @ 11:37pm
20 Change Notes ( view )

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A Few More Traits!

In 1 collection by Shockonator
So many Traits!
6 items
Description
A little mod I began in order to see if I could mod stellaris properly and add in a few things I wanted to see.

So far this mod adds a total of 9 traits for leaders and species alike. (NOW CLOSER TO 20! WOWOW)

Updated for 1.5.1
Popular Discussions View All (5)
4
17 Apr, 2017 @ 9:55am
PINNED: Changelog
Shockonator
3
13 Feb, 2017 @ 7:13pm
Balance
Shockonator
1
2 Nov, 2016 @ 4:27am
Requests
Shockonator
17 Comments
Shockonator  [author] 17 Apr, 2017 @ 9:17am 
To be honest, I was aware of the negative upkeep prdocuing resources and thought it provided an interesting mechanic as the AI are capable of performing this glitch as well. But it seems to be an item a few people havve had issue with so I shall tone it down. :yisha:
Shockonator  [author] 17 Apr, 2017 @ 9:14am 
I've changed each upkeep value to be a 33 percent decrease in cost. Let me know if this needs further tweeking.
Shockonator  [author] 17 Apr, 2017 @ 9:08am 
Thanks Corvus. Easy fix. I'll balance it out right meow.
Corvus 14 Apr, 2017 @ 1:25pm 
HI im glad this mod still works with 1.5.1 even tho its outta date. there is a little issue we found when using this mod online, if you use the Hypernautics trait it gives you 50% - upkeep if you couple this with either god of naval warfare (ruler Trait -75% ship upkeep) or the ship logistican fleet admiral (-50% ship upkeep) you can get your fleet cost to 0% free ships. However it gets worse, if you go further and get the perk in prosperity which adds an additonal -10% your ships will make you money instead of cost you, this allows you to expand indefinently because the further you are over the max naval cap the steeper the penalty meaning you make more money. i was able to get = +20k minerals a month from this. i love the mod and hopfully you can patch this little issue.
Shockonator  [author] 20 Jan, 2017 @ 1:55pm 
@kiron 999. This game is awesome!
Kirron 20 Jan, 2017 @ 11:54am 
The is one of the first mods I ever got for Stellaris (I got it for my first playthrough in fact) and as such I'm ashamed in myself that I forgot to rate up and faveourite. Please forgive me, none of my playthroughs would have been posiable without it!
casper 13 Dec, 2016 @ 2:47pm 
The Hive mind should go perfect with the Playable Robots mod
Cascade Renegade 8 Nov, 2016 @ 2:59pm 
I saw hivemind and instantly subscribed. Thank you so much dude!
Shockonator  [author] 2 Nov, 2016 @ 1:50am 
As well as other traits. :steamfacepalm:
Shockonator  [author] 1 Nov, 2016 @ 6:02pm 
Utilizing events and static modifiers Ship Builders is now functioning correctly. Thanks to Svafa and Plaguelord.