Stellaris

Stellaris

26 ratings
Infective
   
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30 May, 2016 @ 8:53am
5 Aug, 2016 @ 7:58am
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Infective

Description
*******OUT OF DATE*******
This mod is available only as a historical curiosity, as it is currently unsupported.

Always wanted to eat your xeno neighbors? Now you can!

Includes a new Trait, Edict, and Event:

* Trait 'Infective': Races with Infective will attempt to convert Pops of other species. Costs 1, has effects like Repugnant on neighboring Pops (-5%) and diplomacy (-30).

* Edict 'Infection Control': Prevents the local spread of Infective to neighboring Pops, requires knowledge of Biolab III tech. Standard costs (150 influence) and duration (10 years), reduces Pop growth (20%). AI will use it appropriately.

* Event 'Spreading Infection': Infective Pops on a mixed-species planet will attempt to convert everyone into their own species. Infective Pops will be happy about this (10%) and grow faster (10%), while other species will be unhappy (-40%). There is a 94% chance of the target being converted, 6% chance it will be consumed. Growing Pops are consumed. Robot Pops are immune.

Created for use with my other mod, the Infected empire, though it works with any species. Suggest Xenophobe or Collectivist ethos, to allow resettlement.

Known issues:

* Unable to Purge enemy Infective unless your standard policies allow it.
45 Comments
Råb!d 29 May, 2021 @ 6:53am 
This sounds like a fun mod. I like the Infected portrait. RIP
Javier NotFound.Tech 28 Oct, 2018 @ 7:50am 
@kepler68 did you ever make your own?
Javier NotFound.Tech 26 Oct, 2018 @ 10:12pm 
did anyone evea fix it
Karlsberg 8 Jun, 2018 @ 11:38am 
please update the mod
4ydra 7 Mar, 2018 @ 5:20pm 
Please make an update :)
PistFissed 26 Nov, 2017 @ 2:57pm 
This works pretty well (except for the edict missing and the eating of robots). To get the trait to show up in the list, you have to add the following to the trait in the infective_traits document:

allowed_archetypes = { BIOLOGICAL }

I've been snacking on primitive species all day, pretty OP. :yoricktheskull:
TheSilverInfinity 10 Nov, 2017 @ 6:16pm 
Since you are updating the mod consider this:
A terraforming option to turn the world into an infected one with 100% habitability for infected and would turn any other pop that lands on it into an infected pop. Maybe, have to transform enemy infected planets into yours? And an option to orbital bomb a planet to remove the infection with a 40% chance of it working and a 50% chance to turn it into a barren or molten planet.
TheSilverInfinity 10 Nov, 2017 @ 6:12pm 
WOOOO!
Kepler68 10 Nov, 2017 @ 5:55pm 
great :D thanks!
Pants_Doe  [author] 10 Nov, 2017 @ 4:42pm 
@Kepler68 Yup that's fine. That's why I put it back up, so other people could see how it used to work.