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Some of the starting stuff probably won't be given retroactively though like the Animate Ruins spell.
I originally made it since there was a request for it. Unfortunately, the ghoul mechanics aren't very moddable so I don't think that there is any work around for the wonky razing stuff you have to do to make a Necromancer with living cities function well in game.
If you know of anyone who is interested in working on it, let me know and I'll try to get in contact with them.
I might be able to get that to work with scripting some how, but I have very little experience with that.
Worst case scenario, I can just remove the ability to create ghoul settlers completely and tweak the settler start issue. Then you have to animate ruins to get ghouled cities.
Without ghoul city, Necromancers cannot use settlers to build ghoul cities and have to purge them.