Stellaris

Stellaris

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Armed Research Ships
   
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5 Jun, 2016 @ 6:52am
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Armed Research Ships

Description
This mod adds 3 Research ship designs that can defend themselves:
- Research Destroyer
- Research Cruiser
- Research Battleship

The designs tend to be somewhat weaker than their respective base classes (The Research Destroyer is little stronger than a corvette while the Research Battleship almost reaches true Battleship performance) and unlock at the same time they do.

Known issues:
- Bad Visuals: The ship hulls aren't exactly pleasant to the eye (they tend to default back to a colorful placeholder cube). I'm not a perfectionist and so long as it works, I'm fine with optical hickups (especially since I don't know how to fix it).
- Missing context options: The thus created ships cannot be assigned to survey a specific target and cannot be given the "Move to" command on the galactic map. I know not why. "Survey System" and "Survey Anomaly" still work and movement can be ordered on the respective Star System Maps (so you can order it to another System by inspecting the target Star System and ordering the ship to move from that screen).
12 Comments
Lone Wolf 1 Oct, 2017 @ 7:30am 
Tanks!
Bosparan  [author] 1 Oct, 2017 @ 4:38am 
It might still work and just complain about version though
Bosparan  [author] 1 Oct, 2017 @ 4:38am 
Nope, this is a dead project.
My playing style has shifted in such a significant manner, that this mode is no longer in use, so I don't updatet it anymore. I keep it visible so anybody playing as I previously did can find it, see the concept behind it and use it as a starting point towards their own mod.
Lone Wolf 30 Sep, 2017 @ 5:42am 
Not update?
Commissar BS 1 Jan, 2017 @ 9:31am 
Not updated?
thorman123456789 16 Jul, 2016 @ 6:01pm 
Is this compatible with 1.2.1?
Bosparan  [author] 8 Jun, 2016 @ 9:15pm 
@Thorman: it shouldn't really conflict with other mods (it only adds content, and I used a naming convention that makes it highly unlikely there is a name conflict). It researched my systems well enough though...
I'll try starting a few random games with no other mods to try to repro

@H4shX: I only added AI-types for discovery, so the AI will build regular battleships for its battleline, but may decide to build armed science ships when its mineral production justifies this. Haven't looked too much into AI behavior on this - just enough to know they don't switch over to building them en masse as combatants.
H4shX 8 Jun, 2016 @ 4:42pm 
does the AI use this? the reason I ask is because would AI prefer the normal battlecship or this?
thorman123456789 8 Jun, 2016 @ 3:03pm 
ok for some reason the armed science ships won't survey system at all!!! i have tried surveying the home system in a new game and it is still stuck at 0%... i even tried making a regular science ship and that made the survey!!! what is going on??? also i do have lots of other mods so maybe they are conflicting?
Bosparan  [author] 6 Jun, 2016 @ 10:22pm 
Actually, I have very much considered looking into sections unlocked by technologies. Haven't gotten around to doing it, though I probably will after the current game.

Actually, they are Science Ships (otherwise you couldn't assign science officers to them). What they no longer are is Civilian Ships. This is the property that makes them run at sight of the first trouble, no matter how heavily armed they are. So no, this is not going to go away unfortunately.
I hope that at some point they won't make the UI split between civilian and military ships, but rather between ship-classes (So they'd be separated into "Military / Science / Constructor / Colony", rather than "Military / Civilian"). I'd prefer that configuration even without mods.