ติดตั้ง Steam
เข้าสู่ระบบ
|
ภาษา
简体中文 (จีนตัวย่อ)
繁體中文 (จีนตัวเต็ม)
日本語 (ญี่ปุ่น)
한국어 (เกาหลี)
български (บัลแกเรีย)
Čeština (เช็ก)
Dansk (เดนมาร์ก)
Deutsch (เยอรมัน)
English (อังกฤษ)
Español - España (สเปน)
Español - Latinoamérica (สเปน - ลาตินอเมริกา)
Ελληνικά (กรีก)
Français (ฝรั่งเศส)
Italiano (อิตาลี)
Bahasa Indonesia (อินโดนีเซีย)
Magyar (ฮังการี)
Nederlands (ดัตช์)
Norsk (นอร์เวย์)
Polski (โปแลนด์)
Português (โปรตุเกส - โปรตุเกส)
Português - Brasil (โปรตุเกส - บราซิล)
Română (โรมาเนีย)
Русский (รัสเซีย)
Suomi (ฟินแลนด์)
Svenska (สวีเดน)
Türkçe (ตุรกี)
Tiếng Việt (เวียดนาม)
Українська (ยูเครน)
รายงานปัญหาเกี่ยวกับการแปลภาษา
My playing style has shifted in such a significant manner, that this mode is no longer in use, so I don't updatet it anymore. I keep it visible so anybody playing as I previously did can find it, see the concept behind it and use it as a starting point towards their own mod.
I'll try starting a few random games with no other mods to try to repro
@H4shX: I only added AI-types for discovery, so the AI will build regular battleships for its battleline, but may decide to build armed science ships when its mineral production justifies this. Haven't looked too much into AI behavior on this - just enough to know they don't switch over to building them en masse as combatants.
Actually, they are Science Ships (otherwise you couldn't assign science officers to them). What they no longer are is Civilian Ships. This is the property that makes them run at sight of the first trouble, no matter how heavily armed they are. So no, this is not going to go away unfortunately.
I hope that at some point they won't make the UI split between civilian and military ships, but rather between ship-classes (So they'd be separated into "Military / Science / Constructor / Colony", rather than "Military / Civilian"). I'd prefer that configuration even without mods.