Space Engineers

Space Engineers

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G.S.O. Anubis C MK-1 (Vanilla)
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
1.471 MB
8 Jun, 2016 @ 10:38am
21 Aug, 2016 @ 10:09am
14 Change Notes ( view )

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G.S.O. Anubis C MK-1 (Vanilla)

In 1 collection by Mr. Bibbles
G.S.O. Dept. of Engineering
9 items
Description
About The Anubis Series

This series was inspired by the Star Citizen RSI Constellation. The Anubis series was created to meet the desired needs of your crew: Exploration, Stealth, and Combat. Each variant will also come with an MK-1 model and an MK-2. The difference? MK-1 models are fresh vanilla builds while the MK-2 models come with aftermarket modifications.

Recommended cosmetic mods that do not compromise the vanilla gameplay:

[Mexpex] Atmo Thruster Revamp [Full Replace]
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=629756445

(DX11)(Pre1.095) Armor Without Edges with No Camo
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=482595829

Whip's Clean Camera Overlay:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=691563490



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C Mk-1 Overall Review:

We are proud to present to you the Anubis Combat MK-1. Our goal with this Anubis model was providing a combat-ready vessel while still having the tools to travel long distances, as well as retaining the capability of flight in and out of planetary atmosphere. Larger and heavier than the E and S, the C variant is meant for military forces or contractors. As one would expect from a an Anubis ship designed for combat, maneuverability and cargo capacity scales in between the E and S, and hangar is the smallest of the three.

Keep in mind that due to the limited power of the vanilla thrusters, this ship is still composed of light armor. It just has more layers in vital areas. When engaging a hostile ship, it is wise to attack from range using the ship's T.N.F. Missiles to cripple the hostile ship before engaging. The C MK-2 should not have these same issues.

Key features:

Trans-Neptunian Fleet: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=384228821
We have chosen to adopt some of the offensive and supportive technology from the Trans-Neptunian Fleet. Thanks to their developments, the C MK-1 is outfitted with eight long-range, camera-guided missiles capable of inflicting heavy damage to even heavily armored large ships. The C MK-1 also comes standard with four modified T.N.F. support drones (Utility, 2x Drillers, Recon), which are controlled via remote from the safety of the ship itself.

!!!!!!!! NOTICE !!!!!!!!!

Each Missile rack is attached to the ship via connectors / landing gear. In order to properly fire these missile racks you must disengage the connector to whichever missile rack you do not intend on firing. You can find those commands in the task bar of the pilot's seat. If you attempt to fire a missile while both racks are connected, you will not only fire from both racks, but the sensors will conflict, causing one or both missiles to spiral out of control. Each missile rack comes with it's own camera for accurate aiming of missiles (I.E: Port Side Camera for Port Side Missiles. For instructions on how to operate a T.N.F. Missile rack, please refer to the link below.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=602288007


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Known Issues Provided By Your Feedback:

Fixed - Rear fuselage thrusters damage surrounding armor while maneuvering the ship.
Fixed - Hangar door access needs to be widened.
Fixed - Missile Commands in pilot seat hotbar not set to "Trigger Now"
Fixed - Certain LCD's in bridge difficult to see due to positioning.
Fixed - Connector Cameras on drones not mounted correctly.
Fixed - Typo discovered on one of the LCD screens.
Fixed - Hangar doors effected by the Ship Manager script causes them to automatically close.
Reported - Turrets damaging ship when firing (This is a problem with Space Engineers itself, however, I will experiment with different configurations.

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CHECK IN FOR UPDATES!! We will always aim for perfection by frequently updating our builds both cosmetically and functionally. Please continue sending feed back! We're also ironing out any possible malfunctions throughout the ship, but you may find something we've missed.

Not what you're looking for? Check out the collection to see if the ship for you is on the list. If, not just follow to keep an eye out for the latest builds.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=558594304

We would like to extend our thanks to L3 Engineering. Due to their earlier release of their SC-1 vessel, G.S.O. Engineering was given the solid foundation needed to bring the Anubis series to you. Please take a look at the SC-1 and show your support to L3 Engineering!

Orinoco SC-1
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=505288199&searchtext=SC-1

Please do not reupload to steam workshop without asking me first.
45 Comments
Kirbyofdeath 4 Mar, 2020 @ 9:02pm 
Yeah its no prob, its really none essential things that break so i just leave them broken until something actually gets damaged and i use a Projector to repair. Its a really good looking ship tho so i will continue to use it.
Mr. Bibbles  [author] 2 Mar, 2020 @ 11:03am 
Age is likely the cause. The physics in the game have changed since this build was completed. Seeing as how this was one of the more complex designs compared to S and the E variants, I'm not surprised. Where my friend and I appreciate the feedback, it's very unlikely we'll be revisiting the ships to update them, especially since I don't play SE anymore.
Kirbyofdeath 24 Feb, 2020 @ 9:18pm 
I know this is pretty old of a ship design but i have noticed that just flying around things are just breaking off the ship, mostly the stairs used as decoration are just being damaged from flying
Miko 15 Jan, 2020 @ 5:43pm 
Thanks :)
Mr. Bibbles  [author] 15 Jan, 2020 @ 5:12pm 
Warthog, these builds are a few years old now. Lol You are welcomed to use them for whatever you like. It's cool that people are still even subscribing to these.
Miko 15 Jan, 2020 @ 2:36am 
May I borrow this for a project?
Mr. Bibbles  [author] 24 Mar, 2017 @ 9:24pm 
I have to be honest with you; Between working and being a full-time student I barely have the time to touch SE. Even when I do, my brain is so fried that I can't even focus on a ship. I can't say I'll never make the MK II, but it'll be a while.
D2rkst2r 19 Mar, 2017 @ 6:35pm 
Hey when will the MK2 for the comabt version be coming out?
Astronut33 16 Jan, 2017 @ 8:56am 
You are easily one of the best creators on this workshop. The fact that you have different variants of each ship, and more importantly, vanilla and modded ones separates you from the crowd and distinguishes you as an extraordinary builder. Continue this theme, and it's a thumbs up from me :D
braciszek 15 Sep, 2016 @ 2:01pm 
It is pretty great that you are still updating this amazing ship.