Stellaris

Stellaris

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Luomukset (7)
Multiple Crises - Cepheus Edition (3.4.5)
Tekijä: Ryuichiro
Simple: You can encounter multiple crises in one game. One specific crisis can't happen multiple times. Multiple crises can't happen at the same time. The mod doesn't force all crises in one game it only makes it a thing that CAN happen. Detailed: By defau...
UI Overhaul 1080p Plus
Tekijä: Orion
http://i.imgur.com/tVDmOG1.png Overhauls the UI to scale for 1080p resolution. Expands most windows to minimize the amount of scrolling needed while showing as much information as possible. Lead and Current Author : Maple Original Uploader: Tyrus Non-Steam...
Thinner Borders
Tekijä: Jawa
Very simple mod which slightly modifies the border shader file so that the new borders are 50% as thick as vanilla. While I like how Stellaris now has a separate border coloured by empire secondary colours, I found the vanilla border too thick and made the...
Safety Off for Planet Killer Weapons
Tekijä: FGRaptor
Updated for Stellaris 3.8 https://i.imgur.com/fVVaDCS.gif Allows Planet Killers to have more valid targets, even your own planets! Description So you finally got your Colossus and want to take it for a ride. But wait... you can't crack that planet or your ...
Unique Systems Spawn 100%
Tekijä: had
This simple mod maximize spawn chance of vanilla unique solar systems. Dlc content like leviathans, enclaves and so affected if you have dlc. For Stellaris 3.6.* Full list Savegame compatibility Affect galaxy generation, so new game needed, you may also tu...
Mid-Game Horde 100%
Tekijä: OdinMinusNull
Guarantees the Horde spawning in your mid-game. Another mod for all you masochists out there. This time featuring the new mid-game crisis added with the Apocalypse DLC, the Horde. As it would normally take ages to kick off, this small mod guarantees that y...
Balanced Start System Generation - More balanced neighbouring systems
Tekijä: Doomwarrior
A balanced and fair Start that reduces the crazy luck factor early game still faces. This mod guarantees the same level of ressources the starting system gets in the predefined neighbouring systems to even out the heavy dependency every one has to relative...