Trine 3: The Artifacts of Power

Trine 3: The Artifacts of Power

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The Eternal Night:Chapter I
   
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12 Jun, 2016 @ 11:03am
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The Eternal Night:Chapter I

In 1 collection by TheraNord
Trine 3:The Eternal Night
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Description
Info: Created with version: v1.11 (build 3102)
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While The Three Heroes were looking for the next two shards of Trine, Sarek used the power he gained from the other two Artifacts Of Power to bring an endless night over the realms, that way his creatures of darkness would travel faster and he would stop The Heroes from ever finding the shards and his heart. If The Three Heroes were to ever bring back the light, they would have to save the Sacred Tree and the Orb of Light from Sarek's clutches.
36 Comments
Marcus 1 Jul @ 5:12pm 
Beautiful, without bad fighting of Trine 3 would be a better level.
Many 007 22 Oct, 2020 @ 2:41am 
<3
|DFG| Butterbrot_T5 30 Mar, 2019 @ 3:24pm 
A master piece of art and sound in your dark map. Very great addition to the game. Also avoiding frustrating 3D platfrom jump problems of the main game, Thanks very much for sharing your work. I guess you even inspired or re-ensured the developers when I see the second ‘darker’ part of the coming Trine 4, now. I will play the other levels of your chapter. I wish you All the Best.
TheraNord  [author] 5 Feb, 2017 @ 4:09pm 
No problem, I hope you like them. :)
wizcreations 5 Feb, 2017 @ 2:58pm 
Oh, I certainly understand that making a level can be difficult! I'll give the other ones a shot next time I play. Thanks for your replies.
TheraNord  [author] 5 Feb, 2017 @ 1:48pm 
Yes, but I meant all of the newer ones, like the last four or five. Also sorry about the invisible walls, but with a fixed camera it's kind of hard to create very open environments, I'm sure you understand.
wizcreations 5 Feb, 2017 @ 1:01pm 
By newer levels do you mean the Finale levels you just started releasing?
TheraNord  [author] 4 Feb, 2017 @ 11:59pm 
Yeah, the level is not very polished, but I can assure you that the newer levels are much better. :)
wizcreations 4 Feb, 2017 @ 4:32pm 
I seemed to find bugs everywhere I went. :(
Also the invisible walls were really annoying. So much of the map looks accessible, but then you just bounch off a wall.
Usher 9 Dec, 2016 @ 8:38am 
Quite nicely done. i little bit to dark. There is an opening in one of the backwalls leading to space. When going through the game is stuck and you have to 'force-quit'.