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Of course, (most) planets have far more tiles than an asteroid in The Belt, but on the other hand, there's generally more you wish to do with a planet than with an asteroid.
And about colonization techs - what about making insted each one give +30/35 habitability on its own climate rather than a whole +5 everywhere ? (So that's more a "tuning the biodomes for a specific climate" stuff)
Someone could argue that sealed environments should cost more minerals and time to build, though...