Kenshi
61 ratings
Wandering Squads (outdated, look for newer version)
   
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3.406 MB
16 Jun, 2016 @ 8:01pm
22 Oct, 2016 @ 7:03pm
13 Change Notes ( view )

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Wandering Squads (outdated, look for newer version)

Description
A newer modular version of this mod has been released under the Wandering Squads header. Please go and subscribe there if you want to try it out. The spawn engine will allow you to keep the recruited characters without issues.

Wandering Squads Spawn "Engine"

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=807262702

Wandering Squads - Recruits

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=807276968

Wandering Squads - Trader's Guild

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=807268729

Wandering Squads - Non-Hollering Mercenaries

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=807841265

Wandering Squads - Hollering Mercenaries

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=807838072
146 Comments
Jerran 8 Feb, 2017 @ 5:40pm 
Fantastic thanks very much :)
zartury  [author] 8 Feb, 2017 @ 5:38pm 
Added the links up within the description. Just read the description for the spawn engine before deciding whether to have it active or not, as there is some incompatibility with a few spawning mods.
Jerran 8 Feb, 2017 @ 3:41pm 
I dunno if its because im tired or just an idiot, I cant find the new version of this mod. Anybody got a link or point me in the right direction thanks
zartury  [author] 27 Nov, 2016 @ 3:42pm 
Everything has been added. You can find it either under the recent tab for Kenshi mods and type up Wandering Squads in mod search. Add and run what you like.
zartury  [author] 26 Nov, 2016 @ 8:57pm 
Hello everyone,

So I uploaded a few of the mods, the spawn engine, the merchants and the recruits. Mercenaries will be uploaded tomorrow, since I ran out of time.

Also, this mod will officially become "outdated", so try to move to the other one. You also will not require Wandering Squads Offline, just use the spawn engine.
Weaver 21 Nov, 2016 @ 12:40pm 
No problem, it's kind of confusing. I actually posted a request in the modding form that they add a randomization function to weapons, since they are only using 2 of the 3 possible data values for the entry.
zartury  [author] 21 Nov, 2016 @ 12:11pm 
Hmm. Guess I will "examine" all the characters to see if thats the case, just so that the new mods are good to go. But thats good, I can create weapons merchants (maybe armor merchants too?). I will keep that in mind when remaking the bounty hunters .Thanks for the heads up, wouldn't know about it otherwise.
Weaver 21 Nov, 2016 @ 11:51am 
Hm, far as I can tell it selects all of them; I tried using that list to make a random holy weapon character and I ended up starting with 12 or something Edge X weapons >.>. Complaining about that, my friend commented that he took down a mercenary somewhere and found them loaded with weapons. Dunno what's going on really.

Oh, and I just noticed you changed playable to true and added cannibals to the human group in the editor, I didn't see any other changes related to them, they just show up in character creation. (But then so do cannibal skavs and deadhive and that's not your fault so I have more mods to tilt my head at :D)
zartury  [author] 21 Nov, 2016 @ 10:13am 
For the bounty hunters, it was a suggestion way back then to add them in and since they were already created in the vanilla game, I simply plopped them in. As for their weapons, it shouldn't spawn a dozen weapons, as I tried to creates merchants the same way and failed. Turns out it selects one randomly, but you can prioritize which one they should aim for if they get rid of previous weapons. If this has changed now, well, no worries, as the new mods are just caravans, recruits and mercenaries. Don't have time to work on bounty hunters.

As for the cannibals, they are part of the other mod released, wandering cannibals. It was worked on within this mod before being transferred to another one. Its leftover work and shouldn't spawn.

Weaver 21 Nov, 2016 @ 12:46am 
Hey, little oddity I noticed. You create squads that reference Bounty Hunter Low 18474-Dialogue.mod ... it and a couple other unreferenced-in-vanilla bounty hunters are configured to spawn with like a dozen weapons at once, since the weapon list dosen't actually support randomization like the other ones do.

Also this mod adds playable cannibals for some reason. (Now where are the playable deadhive coming from though...)